Final Fantasy XIV Archives – Destructoid https://www.destructoid.com/tag/final-fantasy-xiv/ Probably About Video Games Wed, 11 Dec 2024 18:44:18 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.5 211000526 All trials in Final Fantasy XIV and how to unlock them https://www.destructoid.com/all-trials-in-final-fantasy-xiv-and-how-to-unlock-them/?utm_source=rss&utm_medium=rss&utm_campaign=all-trials-in-final-fantasy-xiv-and-how-to-unlock-them https://www.destructoid.com/all-trials-in-final-fantasy-xiv-and-how-to-unlock-them/#respond Wed, 11 Dec 2024 18:44:08 +0000 https://www.destructoid.com/?p=977122 Trials in FFXIV

Perhaps some of the most fun and demanding content for casual players in Final Fantasy XIV is the trials and their extreme equivalents. These trials set eight players against one enemy, with difficulties varying depending on the level and how high-level the trial is. 

There are a lot of trials in FFXIV, with the majority coming from MSQ progression. Hard or Extreme versions are usually unlocked via completing side quests, and Extreme trials are worth aiming towards. 

Extreme trials usually drop sought-after materials, and all of them drop their own mounts. Completing all of the Extreme trials in an expansion and earning their mounts will then unlock a further mount that can’t be earned any other way.

Here’s every trial in FFXIV, and what quest you’ll need to complete to unlock it. 

A Realm Reborn trials

Gilgamesh in FFXIV
Image via Square Enix

MSQ trials

These trials are unlocked simply by playing through the MSQ of A Realm Reborn:

Trial Level Unlock quest
The Bowl of Embers 20 Lord of the Inferno
The Navel 34 Lord of the Crags
The Howling Eye 44 Lady of the Vortex
The Porta Decumana 50 The Ultimate Weapon
Thornmarch (Hard) 50 You Have Selected Regicide
The Whorleater (Hard) 50 Lord of the Whorl
The Striking Tree (Hard) 50 Levin an Impression
The Akh Afah Amphitheatre (Hard) 50 The Instruments of Our Deliverance
The Chrysalis 50 An Uninvited Ascian

Side quest trials

While these aren’t strictly necessary for the story of FFXIV, they do add additional lore and side stories that are fun to dive into, nonetheless. You also have to complete Hard trials in order to unlock their Extreme versions, and these are all level 50 trials:

Trial Unlock quest
The Bowl of Embers (Hard) Ifrit Bleeds, We Can Kill It
The Howling Eye (Hard) In for Garuda Awakening
The Navel (Hard) In a Titan Spot
A Relic Reborn: The Chimera A Relic Reborn
A Relic Reborn: The Hydra A Relic Reborn
Battle on the Big Bridge The Three Collectors
The Dragon’s Neck The Coliseum Conundrum
Battle in the Big Keep Her Last Vow
Urth’s Fount Fear and Odin in the Shroud

High-end trials

High-end trials are the extreme versions of trials that already exist, with the difficulty taken up a notch (or a few). Extreme trials will always be the maximum level for the expansion in which they were released, so all A Realm Reborn trials are level 50.

Trial Unlock quest
The Minstrel’s Ballad: Ultima’s Bane The Ultimate Ballad
The Howling Eye (Extreme) Gale-force Warning
The Navel (Extreme) Quake Me Up Before You O’Ghomoro
The Bowl of Embers (Extreme) Ifrit Ain’t Broke
Thornmarch (Extreme) The King Lives
The Whorleater (Extreme) Whorl of a Time
The Striking Tree (Extreme) Judgement Bolts and Lightning
The Akh Afah Amphitheatre (Extreme) Drop Dead Shiva

Heavensward trials

Sophia in FFXIV
Image via Square Enix

MSQ trials

The following four trials are unlocked as part of the MSQ during Heavensward:

Trial Level Unlock quest
Thok ast Thok (Hard) 53 Lord of the Hive
The Limitless Blue (Hard) 57 Bolt, Chain, and Island
The Singularity Reactor 60 Heavensward
The Final Steps of Faith 60 An End to the Song

Side quest trials

The following trials are unlocked through side quests in Azys Lla, and all are level 60:

Trial Unlock quest
Containment Bay S1T7 When the Bough Breaks
Containment Bay P1T6 Balance unto All
Containment Bay Z1T9 The Last Pillar to Fall

High-end trials

If you want an extra challenge, then you can unlock and complete the Heavensward Extreme trials to take on previously challenged enemies at a higher scale of difficulty and get those precious drops. These are all level 60 trials:

Trial Unlock quest
The Limitless Blue (Extreme) The Diabolical Bismarck
Thok ast Thok (Extreme) Thok Around the Clock
The Minstrel’s Ballad: Thordan’s Reign Thordan’s Reign
Containment Bay S1T7 A Fiendish Likeness
Containment Bay P1T6 A Deific Simulacrum
Containment Bay Z1T9 A Demonic Duplicate
The Minstrel’s Ballad: Nidhogg’s Rage Nidhogg’s Rage

Stormblood trials

Wreath of Snakes in FFXIV
Image via Square Enix

MSQ trials

Stormblood added another four new trials as part of the MSQ, and they’ll unlock at the following stages:

Trial Level Unlock quest
The Pool of Tribute 63 The Lord of the Revel
Emanation 67 The Lady of Bliss
The Royal Managerie 70 Stormblood
Castrum Fluminis 70 The Primary Agreement

Side quest trials

The following trials are unlocked by completing side quests in Stormblood, including the Four Auspices line of quests:

Trial Unlock quest
The Jade Stoa An Auspicious Encounter
The Great Hunt The New King on the Block
Hells’ Kier The Fire-Bird Down Below
The Wreath of Snakes Surpassing the Samurai
Kugane Ohashi The Past Is Never Past

High-end trials

Many of the Stormblood trials, except Kugane Ohashi from the Hildibrand quest line, have Extreme versions to unlock and fight through. Luckily, most of them are unlocked by completing a single side quest:

Trial Unlock quest
The Pool of Tribute (Extreme)
Emanation (Extreme)
The Minstrel’s Ballad: Shinryu’s Domain
The Jade Stoa (Extreme)
The Minstrel’s Ballad: Tsukuyomi’s Pain
Hell’s Kier (Extreme)
The Wreath of Snakes (Extreme)
Songs in the Key of Kugane
The Great Hunt (Extreme) The Newer King on the Block

Shadowbringers trials

The Cloud Deck in FFXIV
Image via Square Enix

MSQ trials

As was something of a pattern by this point, Shadowbringers added four new MSQ trials:

Trial Level Unlock quest
The Dancing Plague 73 Acht-la Ormh Inn
The Crown of the Immaculate 79 Extinguishing the Last Light
The Dying Gasp 80 Shadowbringers
The Seat of Sacrifice 80 Hope’s Confluence

Side quest trials

As part of the Shadow of Werlyt quest line, the following three level 80 trials can also be unlocked in Shadowbringers:

Trial Unlock quest
Cinder Drift Ruby Doomsday
Castrum Marinum Blood of Emerald
The Cloud Deck Duty in the Sky with Diamond

High-end trials

Unlike other expansions, Shadowbringers added an Extreme trial (Memoria Misera) that does not have a normal difficulty counterpart. This is unlocked by completing quests in the Bozjan Southern Front. Completing this Extreme trial unlocks the ability to dye level 80 Artifact Armor.

Here's how to unlock this trial, along with the rest of the level 80 Extreme trials:

Trial Unlock quest
The Dancing Plague (Extreme)
The Crown of the Immaculate (Extreme)
The Minstrel’s Ballad: Hades’s Elegy
The Seat of Sacrifice (Extreme)
Minstrel from Another Mother
Cinder Drift (Extreme)
Castrum Marinum (Extreme)
The Cloud Deck (Extreme)
Weapon of Choice
Memoria Misera (Extreme) The Bozja Incident

Endwalker trials

Endsinger in FFXIV
Image via Square Enix

MSQ trials

Endwalker really upped the number of trials added as part of the MSQ, going against the established pattern and adding a total of 7 trials to unlock as you progress through the main story:

Trial Level Unlock quest
The Dark Inside 83 The Martyr
The Mothercrystal 89 Her Children, One and All
The Final Day 90 Endwalker
Storm’s Crown 90 The Wind Rises
Mount Ordeals 90 Desires Untold
The Voidcast Dais 90 Abyssal Dark
The Abyssal Fracture 90 Down in the Dark

Side quest trials

Only one level 90 trial is unlocked through completing a side quest during Endwalker, and it comes as part of the Somehow Further Hildibrand Adventures. To unlock the Gilded Araya, you’ll need to play through all of Hildibrand’s Endwalker quests until you complete “Gentleman at Heart.” 

High-end trials

Each of the MSQ trials in Endwalker has an Extreme equivalent, and this can be unlocked by completing the level 90 side quest “I Wandered Sharlayan as a Minstrel.” 

Dawntrail trials

Valgarmanda in FFXIV
Image via Square Enix

MSQ trials

So far, three trials have been added to Dawntrail as part of the MSQ:

Trial Level Unlock quest
Worqor Lar Dor 93 The Skyruin
Everkeep 99 The Resilient Son
The Interphos 100 Dawntrail

Side quest trials

As of yet, there are no further trials that can be unlocked via side quests in Dawntrail. This may change with future patches, so this section will be updated accordingly. 

High-end trials

Each of the MSQ quests in Dawntail has an Extreme version that can be unlocked by completing the level 100 side quest “How the West Was Sung.”

The post All trials in Final Fantasy XIV and how to unlock them appeared first on Destructoid.

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How to unlock every Alliance Raid in Final Fantasy XIV https://www.destructoid.com/how-to-unlock-every-alliance-raid-ffxiv/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-unlock-every-alliance-raid-ffxiv https://www.destructoid.com/how-to-unlock-every-alliance-raid-ffxiv/#respond Fri, 06 Dec 2024 14:19:11 +0000 https://www.destructoid.com/?p=512296 The ending of Dun Scaith, the last raid in the Shadow of Mhach story in Final Fantasy XIV

Final Fantasy XIV is known for its raiding community, who take part in Normal, Savage and Ultimate raids for intense challenges and endgame rewards. However, there is another type of Raid, more suited to players who prefer a lower-pressure environment but with all of the flashy fights — Alliance Raids.

Alliance Raids are heavily story-based duties designed for 24 players in three, full parties of eight. Not only do Alliance Raids often have sought-after rewards, like gear perfect for late-game or glamour, but they have arguably the most epic narrative outside of the MSQ in any expansion. 

With that in mind, it makes sense that you’d want access to all of them, so let’s review how to unlock every FFXIV Alliance Raid series.

A Realm Reborn - The Crystal Tower quests

Inside the Crystal Tower in the Final Fantasy XIV
Screenshot by Destructoid

This storyline is our first introduction to the Crystal Tower which plays a pivotal role later on in Shadowbringers, as well as fan favorite Miqote, G’raha Tia. This is the only Alliance Raid series which is a requirement for progressing the MSQ. 

In order to complete the Crystal Tower story arc, unlock all three Alliance Raids, and progress with the MSQ, you’ll need to complete the following level 50 quests:

Quest NPC Unlocks
Legacy of Allag Outlandish Man
Mor Dhona
(X:21.8, Y:8.1)
Sanding it Down Rammbroes
Mor Dhona
(X:30.4, Y:12.1)
A Performance for the Ages Rammbroes
Mor Dhona
(X:30.4, Y:12.1)
Labyrinth of the Ancients Rammbroes
Mor Dhona
(X:30.4, Y:12.1)
Labyrinth of the Ancients
For Prosperity G’raha Tia
Mor Dhona
(X:30.4, Y:12.1)
Syrcus Tower Rammbroes
Mor Dhona
(X:30.4, Y:12.1)
Syrcus Tower
The World of Darkness Rammbroes
Mor Dhona
(X:30.4, Y:12.1)
The World of Darkness
The Light of Hope Rammbroes
Mor Dhona
(X:30.4, Y:12.1)
“Out of the Dark” achievement
The Crystal Tower (New Game+)

Heavensward - The Shadow of Mhach quests

Cait Sith during the Shadow of Mhach Alliance Raid story in Final Fantasy XIV
Screenshot by Destructoid

During the Shadow of Mhach storyline, you’ll work alongside the Sky Pirates and Cait Sith to save an ancient civilization from a pact they made with a mysterious evil power. These raids are particularly daunting, even today, but also really satisfying to complete.

In order to complete the Shadow of Mhach story and unlock all of the associated Alliance Raids, you’ll need to complete the following level 60 quests:

Quest NPC Unlocks
Sky Pirates Unquiet Trader
The Pillars (Foundation)
(X:14.1, Y:10.7)
To Rule the Skies Utata
The Sea of Clouds
(X:25.0, Y:5.0)
The Void Ark
The Weeping City Stacia
The Sea of Clouds
(X:6.2, Y:5.8)
The Weeping City of Mhach
Freedom for Our Skies Leofard
The Parrock
(X:7.0, Y:6.9)
Where Shadows Reign Stacia
The Sea of Clouds
(X:6.2, Y:5.8)
Dun Scaith
A Redbill Farewell Leofard
The Parrock
(X:7.0, Y:6.9)
The Shadow of Mhach (New Game+)

Stormblood - Return to Ivalice quests

The Prima Vista during the Return to Ivalice Alliance Raid story in Final Fantasy XIV
Screenshot by Destructoid

The Return to Ivalice storyline takes its name from the Ivalice in Final Fantasy VII, though the themes and characters are unrelated. This story does, however, see the return of something iconic from Final Fantasy IX — The Prima Vista airship.

Quest NPC Unlocks
Dramatis Personae Keiten 
Kugane
(X:12.2, Y:12.3)
A City Fallen Ramza bas Lexentale
The Prima Vista Bridge
(X:5.8, Y:6.0)
The Royal City of Rabanastre
Uninvited Lina Mewrilah
Kugane
(X:10.4, Y:12.1)
Desire Jenomis cen Lexentale
The Prima Vista Tiring Room
(X:5.8, Y:6.0)
Annihilation Jenomis cen Lexentale
The Prima Vista Bridge
(X:6.1, Y:5.9)
The Ridorana Lighthouse
The Path of Most Resistance Lina Mewrilah
Kugane
(X:10.3, Y:12.0)
Welcome to Their Jungle Montblanc
Kugane
(X:10.0, Y:12.1)
The City of Lost Angels Jenomis cen Lexentale
The Prima Vista Tiring Room
(X:5.8, Y:6.0)
The Orbonne Monastery
Return to Ivalice (New Game+)

Shadowbringers - YoRHa: Dark Apocalypse quests

2B during the YoRHa: Dark Apocalypse Alliance Raid story in Final Fantasy XIV
Screenshot by Destructoid

The YoRHa: Dark Apocalypse series of Alliance Raids not only carries a distinctly NieR aesthetic, but it was also designed by the creators of NieR: Automata themselves, Yoko Taro and Yosuke Saito. Despite this, there’s a distinctly FFXIV feel to the Raids, and they’re incredibly fun to take part in while still being challenging. 

This is the longest questline of all the Alliance Raids, so buckle in. To complete the YoRHa: Dark Apocalypse storyline and unlock all of the Alliance Raids, you’ll need to complete the following level 80 quests:

Quest NPC Unlocks
Word about Komra Gossipy Dwarf
Kholusia
(X:12.9, Y:8.7)
A Scandal in Komra Gossipy Dwarf
Kholusia
(X:12.9, Y:8.7)
On the Threshold Dig Site Chief
Kholusia
(X:34.7, Y:18.2)
The Copied Factory
An Academic Dispute Anogg
Excavation Tunnels
(X:5.9, Y:4.7)
Tails, You Lose Anogg
The Copied Factory
(X:13.4, Y:17.5)
Heads, I Win Konogg
The Copied Factory
(X:13.4, Y:17.5)
Carnivals and Confrontations Dig Site Chief
Kholusia
(X:34.7, Y:18.2)
One Way to Do It Anogg
Excavation Tunnels
(X:5.9, Y:4.7)
We Can Rebuild Her Dig Site Chief
Kholusia
(X:34.7, Y:18.2)
Everything You Know Is Wrong Anogg
Excavation Tunnels
(X:5.9, Y:4.7)
The Puppets’ Bunker
Crime and Punishment Konogg
Excavation Tunnels
(X:6.1, Y:6.0)
To Make Amends Konogg
Kholusia 
(X:33.8, Y:18.0)
Konogg, Alone Dig Site Chief
Kholusia
(X:34.7, Y:18.2)
Brave New World Dig Site Chief
The Puppet’s Bunker
(X:9.8, Y:14.3)
The Tower at Paradigm’s Breach
It Takes a Village Dig Site Chief
Kholusia
(X:35.5, Y:18.6)
Komra Wasn’t Built in a Day Dig Site Chief
Kholusia
(X:34.7, Y:18.2)
All That Grinds Is Not Gloom Doomsaying Dwarf
Kholusia
(X:34.5, Y:18.0)
The Merchant of Komra Dour Dwarf
Kholusia
(X:34.5, Y:18.0)
How to Catch an Automaton Decisive Dwarf
Kholusia
(X:34.5, Y:18.0)
Whence the Heart Leads Decisive Dwarf
Kholusia
(X:34.5, Y:18.0)
YoRHa: Dark Apocalypse (New Game+)

Endwalker - Myths of the Realm quests

Thaleia, the last in the Myths of the Realm Alliance Raids in Final Fantasy XIV
Screenshot by Destructoid

Myths of the Realm sees you fighting The Twelve, a collection of Eorzean Gods, who have been referenced since even before A Realm Reborn. Now, finally, we get to see them in their full glory and battle them, alongside Deryk and his Opo-opo buddy. 

Here are all of the level 90 quests you’ll need to complete to finish this storyline and unlock all of the Myths of the Realm Alliance Raids:

Quest NPC Unlocks
A Mission in Mor Dhona Fresh-faced Student
Old Sharlayan
(X:9.1, Y:11.5)
The Realm of the Gods G’raha Tia
The Omphalos
(X:6.2, Y:6.3)
Aglaia
A Divine Dilemma Krile
The Omphalos
(X:6.3, Y:6.1)
The Face of an Explorer Deryk
Rhalgr’s Reac
h(X:11.1, Y:10.4)
Return to the Phantom Realm Deryk
Mor Dhona
(X:23.9, Y:9.1)
Euphrosyne
In Heavenly Company Menphina
The Omphalos
(X:5.9, Y:6.2)
Divine Nonintervention Deryk
Coertha Central Highlands
(X:23.0, Y:7.9)
The Secret of the Twelve Deryk
South Shroud
(X:25.5, Y:20.8)
The Heart of the Myth Deryk
Mor Dhona
(X:23.9, Y:9.1)
Thaleia
Embraced by Gods Deryk
Thaleia
(X:11.2, Y:11.3)
Myths of the Realm (New Game+)

Dawntrail - Echoes of Vana'diel

Screenshot by Destructoid

Dawntrail added the latest of the Alliance Raid series, with raids heavily inspired by the lore and enemies of FFXIV's MMO predecessor Final Fantasy XI.

Here's all of the level 100 quests you'll need to complete in order to unlock the Echoes of Vana'diel raids, and this will of course be updated on an ongoing basis as more duties are added:

Quest NPC Unlocks
An Otherworldly Encounter Hoobigo Messenger
Tuliyollal
(X:13.0, Y:11.6)
Jeuno: The First Walk
It All Began with a Stone Prishe
Lower Jeuno
(X:6.0, Y:7.2)
The World Was Called Vana’diel Alxaal
Lower Jeuno
(X:6.1, Y:7.1)
Jeuno Bakool Ja Ja
Lower Jeuno
(X:6.0, Y:7.2)

How to unlock Dawntrail's Chaotic Alliance Raids

Dawntrail added a new type of Alliance Raid, essentially taking the Alliance Raid format of 24 players and turning it into Savage level content. The first of these is The Cloud of Darkness: Chaotic, which will automatically unlock after completing the level 100 MSQ quest "Dawntrail".

The post How to unlock every Alliance Raid in Final Fantasy XIV appeared first on Destructoid.

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Every FFXIV 8-man raid unlock guide: Coil, Alexander, Omega, Eden, Pandæmonium, and Arcadion https://www.destructoid.com/every-ffxiv-raid-unlock-guide-coil-alexander-omega-eden-pandaemonium/?utm_source=rss&utm_medium=rss&utm_campaign=every-ffxiv-raid-unlock-guide-coil-alexander-omega-eden-pandaemonium https://www.destructoid.com/every-ffxiv-raid-unlock-guide-coil-alexander-omega-eden-pandaemonium/#respond Fri, 06 Dec 2024 14:17:35 +0000 https://www.destructoid.com/?p=511726 One of the Eden raids in Final Fantasy XIV

With each expansion of Final Fantasy XIV, a new raid tier arrives to test your mettle against high-level foes. There are a lot of different raids to complete within each expansion, with Normal and Savage raids proving the most popular and often giving some of the best rewards.

There are, in fact, four different types of Raid within Final Fantasy XIV: Alliance, Normal, Savage, and Ultimate. However, this guide is going to focus solely on how to unlock the Normal Raids, their Savage counterparts, and Ultimate raids where applicable. 

Before you can unlock any Savage Raid in FFXIV, you’ll need to complete the level 50 side quest “The Ultimate Ballad”. To pick this up, head to Mor Dhona and talk to Alys (X:21.7, Y:8.6).

A Realm Reborn - Binding Coil, Second Coil, and Final Coil quests

Coils of Bahamut in Final Fantasy XIV
Screenshot by Destructoid

Before you can start the Binding Coils of Bahamut raids, you'll need to complete a few other duties:

  • The Bowl of Embers (Hard)
  • The Howling Eye (Hard)
  • The Navel (Hard)

To unlock all of the Bahamut raids, you’ll need to complete the following level 50 quests:

Quest NPC Unlocks
Primal Awakening Urianger
The Waking Sands
(X:6.0, Y:4.9)
The Binding Coil of Bahamut
(Turns 1,2, 3, 4, 5)
Alisaie’s Pledge Urianger
The Waking Sands
(X:6.0, Y:4.9)
“The Truth is Down There” achievement
Another Turn in the Coil Urianger
The Waking Sands
(X:6.0, Y:4.9)
The Second Coil of Bahamut
(Turns 1, 2, 3, 4)
Alisaie’s Resolve Alisaie
Northern Thanalan
(X:20.2, Y:17.4)
“You Can Handle the Truth” achievement
Fragments of Truth Urianger
The Waking Sands
(X:6.0, Y:4.9)
The Final Coil of Bahamut
(Turns 1, 2, 3, 4)
Alisaie’s Path Alisaie
Northern Thanalan
(X:20.2, Y:17.4)
“Uncoiled” achievement
“The Final Witness” title
The Binding Coil of Bahamut (New Game+)

How to unlock The Second Coil of Bahamut, Savage

To unlock the Bahamut Savage raids, go to Mor Dhona and speak to Alys again, who will send you to the Wandering Minstrel Mor Dhona Mor Dhona (X:21.0, Y:8.0). Note, only the Second Coil raids have Savage counterparts.

Heavensward - Alexander Gordias, Midas, and Creator quests

Alexander raid in Final Fantasy XIV
Screenshot by Destructoid

To unlock all of the Normal Alexander Raids, you’ll need to complete the following level 60 quests after completing the level 60 MSQ quest "Heavensward":

Quest NPC Unlocks Tier
Disarmed Slowfix
Idyllshire
(X:7.5, Y:6.5)
Alexander - The Fist of the Father Gordias
Steel and Steam Biggs
Dravanian Hinterlands
(X:21.0, Y:18.0)
Alexander - The Cuff of the Father Gordias
Tinker, Seeker, Soldier, Spy Biggs
Dravanian Hinterlands
(X:21.0, Y:18.0)
Alexander - The Arm of the Father Gordias
The Pulsing Heart Mide
Dravanian Hinterlands
(X:21.7, Y:18.8)
Alexander - The Burden of the Father  Gordias
Enigma Redbrix
Dravanian Hinterlands
(X:23.9, Y:26.5)
“Awake in the Metal” achievement
Rearmed Roundrox
Dravanian Hinterlands
(X:21.0, Y: 18.0)
Alexander - The Fist of the Son Midas
The Folly of Youth Biggs
Dravanian Hinterlands
(X:21.7, Y:18.8)
Alexander - The Cuff of the Son Midas
Toppling the Tyrant Mide
Dravanian Hinterlands
(X:21.7, Y:18.8)
Alexander - The Arm of the Son Midas
One Step Behind Backrix
Dravanian Hinterlands
(X:21.0, Y:18.0)
Alexander - The Burden of the Son Midas
A Gob in the Machine Backrix
Dravanian Hinterlands
(X:21.0, Y:18.0)
“The Midas Touch” achievement
The Coeurl and the Colossus Mide
Dravanian Hinterlands
(X:21.7, Y:18.8)
Alexander - The Eyes of the Creator Creator
Biggs and Wedge’s Excellent Adventure Biggs
Dravanian Hinterlands
(X:23.5, Y:23.9)
Alexander - The Breath of the Creator Creator
Thus Spake Quickthinx Biggs
Dravanian Hinterlands
(X:23.5, Y:23.9)
Alexander - The Heart of the Creator Creator
Judgment Day Biggs
Dravanian Hinterlands
(X:21.7, Y:18.8)
Alexander - The Soul of the Creator Creator
Of Endings and Beginnings Biggs
Dravanian Hinterlands
(X:17.0, Y:22.0)
“Back in Time” achievement
“The Wings of Time” title
Alexander (New Game+)

How to unlock Alexander Savage in FFXIV

To unlock Alexander Savage, return to the Wandering Minstrel in Mor Dhona (X:21.0, Y:8.0) and pick up the following level 60 quests:

Quest Unlocks Requirements
A Song of Steam and Steel Gordias Savage Complete all Normal Gordias Raids
A Refrain for the Undaunted Midas Savage Complete all Normal Midas Raids
Who Lives, Who Dies, Who Retells Your Story Creator Savage Complete “Of Endings and Beginnings” quest

Stormblood - Omega Deltascape, Sigmascape, Alphascape quests

Omega raids in Final Fantasy XIV
Screenshot by Destructoid

To unlock all of the Normal Raids in Stormblood and complete the Omega storyline, you’ll need to complete the following level 70 quests after completing the level 70 MSQ quest "Stormblood":

Quest NPC Unlocks
The Hunt for Omega Wedge
Rhalgr’s Reach
(X:12.6, Y:12.4)
Into the Deltascape Cid
The Interdimensional Rift
(X:17.3, Y:18.9)
Deltascape V1.0
A Catastrophe Waiting Cid
The Interdimensional Rift
(X:17.3, Y:18.9)
Deltascape V2.0
The Croak Queen Cid
The Interdimensional Rift
(X:17.3, Y:18.9)
Deltascape V3.0
A Void at All Costs Cid
The Interdimensional Rift
(X:17.3, Y:18.9)
Deltascape v4.0
The Anomaly Cid
The Fringes
(X:30.7, Y:31.7)
“Delta Force” achievement
Return to the Rift Jessie
Rhalgr’s Reach
(X:13.4, Y:12.4)
No Slowing Down Cid
The Interdimensional Rift
(X:19.7, Y:25.1)
Sigmascape V1.0
An Unfinished Masterpiece Cid
The Interdimensional Rift
(X:19.7, Y:25.1)
Sigmascape V2.0
Won’t Let You Pass Wedge
The Fringes(
X:30.7, Y:31.8)
Sigmascape V3.0
Test World of Ruin Nero tol Scaeva
The Interdimensional Rift
(X:19.7, Y:25.0)
Sigmascape V4.0
In the Beginning, There Was Chaos Jessie
Rhalgr’s Reach
(X:13.4, Y:12.4)
Alphascape V1.0
And Like Fire Was His Mane Cid
The Interdimensional Rift
(X:20.7, Y:24.6)
Alphascape V2.0
In the End, There Was Omega Cid
The Interdimensional Rift
(X:20.7, Y:24.6)
Alphascape V3.0
Alphascape V4.0
To Kweh Under Distant Stars Biggs
The Fringes
(X:30.7, Y:31.9)
Omega (New Game+)
Wind-up Alpha minion

How to unlock Omega Savage in FFXIV

To unlock the Omega Savage raid series in FFXIV, head to Rhalgr’s Reach and interact with the Magitek Terminal (X:13.5, Y:12.4) after completing the following quests from the questline:

Quest Unlocks
The Anomaly Deltascape (Savage)
Test World of Ruin Sigmascape (Savage)
To Kweh Under Distant Stars Alphascape (Savage)

How to unlock Stormblood Ultimate raids in FFXIV

The first-ever Ultimate Raids were added during Stormblood, as well. These can be unlocked by talking to the Wandering Minstrel in Kugane (X:11.6, Y:12.6), after meeting certain Savage requirements:

  • The Unending Coil of Bahamut (Ultimate)

    • Must have completed Deltascape V4.0 (Savage)

  • The Weapon’s Refrain (Ultimate)

    • Must have completed Sigmascape V4.0 (Savage)

Shadowbringers - Eden's Gate, Verse, and Promise unlock quests

Ryne and Gaia as part of the Eden storyline in Final Fantasy XIV
Screenshot by Destructoid

To unlock all FFXIV Eden raids, you’ll need to complete the following level 80 quests after completing the level 80 MSQ quest "Shadowbringers":

Quest NPC Unlocks
In the Middle of Nowhere Anxious Crystarium Guard
Crystarium
(X:9.7, Y:12.3)
Deploy the Core Ryne
The Empty
(X:6.1, Y:5.7)
Eden’s Gate: Resurrection 
One Fell Swoop Ryne
The Core
(X:23.4, Y:23.3)
Eden’s Gate: Descent
Nor Any Drop to Drink Ryne
The Core
(X:23.4, Y:23.3)
Eden’s Gate: Inundation
Super Seismic Ryne
The Empty
(X:6.1, Y:6.4)
Eden’s Gate: Sepulture
The Next Piece of the Puzzle Ryne
The Empty
(X:6.1, Y:6.4)
Away with the Faerie Yalfort
Amh Araeng
(X:26.7, Y:16.7)
Blood and Thunder Gaia
The Empty
(X:6.0, Y:6.5)
Eden’s Verse: Fulmination
Into the Firestorm Urianger
The Empty
(X:5.9, Y:5.9)
Eden’s Verse: Furor
Heart of Darkness Thancred
The Empty
(X:5.9, Y:5.8)
Eden’s Verse: Iconoclasm
On Thin Ice Gaia
The Core
(X:23.5, Y:23.3)
Eden’s Verse: Refulgence
Life Finds a Way Ryne
The Empty
(X:5.9, Y5.9)
Worlds Apart Yalfort
Amh Araeng
(X:26.7, Y:16.7)
Empty Promise Yalfort
Amh Araeng
(X:26.7, Y:16.7)
Shadows of the Past Gaia
The Empty
(X:6.7, Y5.9)
Eden’s Promise: Umbra
Shadows of the Past Gaia
The Empty
(X:5.9, Y6.4)
Eden’s Promise: Litany
Void of the Soul Ryne
The Core
(X:23.5, Y:23.5)
Eden’s Promise: Anamorphosis
Eden’s Promise: Eternity
Where I belong Ryne
The Empty
(X:5.9, Y6.5)
Eden (New Game+)

How to unlock Eden Savage

To unlock Eden Savage raids in FFXIV, head to Amh Araeng and talk to Lewrey (X:26.8, Y:16.4) after completing the following quests from the questline:

Quest Unlocks
The Next Piece of the Puzzle Eden’s Gate (Savage)
Life Finds a Way Eden’s Verse (Savage)
Where I Belong Eden’s Promise (Savage)

How to unlock Shadowbringers Ultimates

A single Ultimate Raid was added during Shadowbringers, too. Unlock The Epic of Alexander (Ultimate) by talking to the Wandering Minstrel in Kugane (X:11.6, Y:12.6) after completing Eden’s Gate: Sepulture (Savage).

Endwalker - Pandæmonium Asphodelos, Abyssos, and Anabaseios

Pandaemonium raids in Final Fantasy XIV
Screenshot by Destructoid

To unlock all of the Pandæmonium Normal Raids , you’ll need to complete the following level 90 quests after completing the level 90 MSQ quest "Endwalker":

Quest Quest giver & location Unlocks
The Crystal from Beyond Nemijiji
Old Sharlayan
(X:9.6, Y:11.9)
Where Familiars Dare Themis
Elpis
(X:32.0, Y:23.0)
Asphodelos: The First Circle
Under the Surface Erichthonios
Gates of Pandæmonium 
(X:21.4, Y:18.1)
Asphodelos: The Second Circle
The Fires of Creation Themis
Gates of Pandæmonium
(X:21.4, Y:18.8)
Asphodelos: The Third Circle
Who Wards the Warders? Themis
Gates of Pandæmonium
(X:21.4, Y:18.8)
Asphodelos: The Fourth Circle
An Unwelcome Visitor Claudien
Labyrinthos
(X:8.6, Y:27.5)
Masks of the Father Erichthonios
Gates of Pandæmonium
(X:21.5, Y:19.1)
Abyssos: The Fifth Circle
A Keyward’s Gaol Erichthonios
Gates of Pandæmonium
(X:21.5, Y:19.1)
Abyssos: The Sixth Circle
Servant of Violence Erichthonios
Gates of Pandæmonium
(X:21.5, Y:19.1)
Abyssos: The Seventh Circle
One Final Wish Lahabrea
Gates of Pandæmonium
(X:21.5, Y:19.0)
Abyssos: The Eighth Circle
Truth Imperfect Lahabrea
Stygian Insenescence Cells
(X:6.0, Y:6.0)
Eater of Souls Ruissenaud
Labyrinthos
(X:8.6, Y:27.5)
Anabaseios: The Ninth Circle
Pandæmonium Awakens Lahabrea
The Aitiascope
(X:11.7, Y:11.3)
Anabaseios: The Tenth Circle
The Emissary’s Judgment Lahabrea
The Dæmons’ Nest
(X:6.0, Y:6.1)
Anabaseios: The Eleventh Circle
A Mother’s Touch Lahabrea
The Dæmons’ Nest
(X:6.0, Y:6.1)
Anabeseios: The Twelfth Circle
Guided by the Past Lahabrea
The Aitiascope
(X:11.9, Y:11.3)
Pandæmonium (New Game+)
A Present from the Present Affable Researcher
Old Sharlayan
(X:11.0, Y:10.6)
Wind-up Themis minion

How to unlock Pandaemonium Savage in FFXIV

To unlock Pandæmonium Savage in FFXIV, head to Labyrinthos and speak to Nemijiji (X:8.4, Y:27.4) after completing the following quests:

Quest Unlocks
Who Wards the Warders? Asphodelos (Savage)
Truth Imperfect Abyssos (Savage)
Guided by the Past Anabaseios (Savage) 

How to unlock Endwalker Ultimate raids in FFXIV

Endwalker also brought two new Ultimate Raids. To unlock both, talk to the Wandering Minstrel in Old Sharlayan (X:12.7, Y:14.2) after meeting the following requirements:

  • Dragonsong’s Reprise (Ultimate)

    • Must have completed Asphodelos: The Fourth Circle (Savage)

  •  The Omega Protocol (Ultimate)

    • Must have completed Abyssos: The Eighth Circle (Savage)

Dawntrail - Arcadion AAC Light-heavyweight

The Arcadion in FFXIV
Screenshot by Destructoid

To unlock all of the currently available Arcadion raids in Dawntrail, you'll need to complete all of the following level 100 quests after completing the level 100 MSQ quest "Dawntrail":

Quest Quest giver & location Unlocks
A New Challenger Appears Metem
Solution Nine 
(X:19.1, Y:18.8)
The Claw in the Dark Metem
Arcadion Greenroom
(X:6.2, Y:5.4)
AAC Light-heavyweight M1
Sweet Poison Metem
Arcadion Greenroom
(X:6.2, Y:5.4)
AAC Light-heavyweight M2
Yaana’a Yarn Yaana
Arcadion Greenroom
(X:6.1, Y:5.9)
Vile Heat Yaana
Arcadion Greenroom
(X:6.1, Y:5.9)
AAC Light-heavyweight M3
The Neoteric Witch Yaana
Arcadion Greenroom
(X:6.1, Y:5.9)
AAC Light-heavyweight M4

How to unlock Arcadion Savage in FFXIV

To unlock the Arcadion Savage raids in Dawntrail, talk to Gabbro in Solution Nine (X:22.4, Y:17.1) after completing the following Arcadion quests:

Quest Unlocks
The Neoteric Witch AAC Light-heavyweight (Savage)

How to unlock Dawntrail Ultimate raids in FFXIV

Dawntrail comes with its own Ultimate Raids that can be unlocked by talking to the Wandering Minstrel in Tuliyollal (X:11.1, Y:14.6) after meeting the following requirements:

  • Futures Rewritten (Ultimate)

    • Must have completed AAC Light-heavyweight M4 (Savage)

The post Every FFXIV 8-man raid unlock guide: Coil, Alexander, Omega, Eden, Pandæmonium, and Arcadion appeared first on Destructoid.

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How does New Game Plus work in Final Fantasy XIV? https://www.destructoid.com/how-does-new-game-plus-work-in-final-fantasy-xiv/?utm_source=rss&utm_medium=rss&utm_campaign=how-does-new-game-plus-work-in-final-fantasy-xiv https://www.destructoid.com/how-does-new-game-plus-work-in-final-fantasy-xiv/#respond Thu, 05 Dec 2024 21:14:06 +0000 https://www.destructoid.com/?p=973506 New Game Plus in FFXIV

If you’ve played through the main story of Final Fantasy XIV and want to relive those memories, but you don’t want to go through the hassle of having to go through the grind again on another character, there’s good news — New Game Plus allows you to do just that. 

New Game Plus was introduced to FFXIV back in patch 5.1, so it has been around for a while, but the concept of it can be a little daunting to those unfamiliar with it. Once you’re past the hump of getting to grips with the interface, though, you can relive your favorite parts with little to no stress involved.

How to unlock New Game Plus in FFXIV

Before you can unlock the New Game Plus feature in FFXIV, you’ll need to play (or have completed) the MSQ up until “The Ultimate Weapon”, which is the last MSQ quest before Post-ARR quests were added in patches 2.1 to 2.56. 

Once you’ve reached that point, or if you haven’t done so already, head to Western Thanalan and talk to Wistful Whitebeard in Horizon, Western Thanalan (X:12.0, Y:14.0) to unlock New Game Plus. 

After this, new chapters will be added as you progress through the story. It’s not just MSQ that can be replayed through New Game Plus, but also side content such as raid series’, the Hildibrand story line, and Job, Class or Role Quests

How to access New Game Plus in FFXIV

Commence New Game Plus in FFXIV
Screenshot by Destructoid

Once it’s unlocked, you can find New Game Plus under the main menu by selecting “Duty”, then “New Game+”. This will open up a window displaying all of the possible chapters of New Game Plus that you currently have unlocked. Each section of the MSQ will unlock after completing a certain quest along the way, but more on that in just a little bit. 

Each expansion is broken down into multiple different chapters, with Post-MSQ content making up its own chapters, and you’ll need to select the chapter you want to replay before selecting “Commence”. If you’ve started a chapter in New Game Plus previously, you’ll also be able to continue from where you left off by selecting the left-most tab on the top row.

You can only begin a chapter of New Game Plus if you are physically in a location that was already in the game at that point. For instance, you cannot start any chapters from Shadowbringers if you’re in an area added in either Endwalker or Dawntrail, so you’ll need to teleport to somewhere that actually existed when the expansion was released. You can, however, go back and play through the story right from the beginning on a Job that was added much later, such as completing A Realm Reborn as a Reaper or Pictomancer, which is always interesting.

While you will gain EXP from completing dungeons or duties as part of a New Game Plus playthrough, you won’t get any EXP or rewards from quests that you’re completing again. You also cannot register for any duties that you haven’t yet completed or interact with the Marketboard or Retainers. On the plus side, any solo quest battles will automatically have the “Easy” and “Very Easy” options available, making the whole process otherwise pretty stress-free. 

How to suspend New Game Plus in FFXIV

You suspend New Game Plus in much the same way as you enable it, by opening up the New Game+ window and pressing suspend. If you register for any duty that you haven’t previously run, this will also automatically suspend the New Game Plus that you were playing. 

All New Game Plus chapters and how to unlock them in FFXIV

With each chapter of New Game Plus featuring different sections of the story, it can be hard to figure out which chapter you should play for a certain quest or recap. Here’s everything included in New Game Plus, what each chapter covers, and which quest you’ll need to complete to unlock the chapter:

Main Scenario

MSQ in New Game Plus in FFXIV
Screenshot by Destructoid

As a general rule, with the exception of A Realm Reborn, there are two New Game Plus chapters for each expansion that include the main story as it was released, and then two further chapters that encompass all quests added in later patches during that cycle. 

A Realm Reborn

It’s worth noting that when it comes to A Realm Reborn, you’ll only be able to access one of the versions of Part 1 as each starting city-state has its own individual quest line up to level 15. You’ll only be able to replay your own specific quests for this portion, just as you did the first time around. 

Chapter First chapter quest Final chapter quest Unlock quest
A Realm Reborn - Part 1
(Gridania)
To the Bannock Call of the Sea The Ultimate Weapon
A Realm Reborn - Part 1
(Limsa Lominsa)
On to Summerford Call of the Sea The Ultimate Weapon
A Realm Reborn - Part 1
(Ul’dah)
We Must Rebuild Call of the Sea The Ultimate Weapon
A Realm Reborn - Part 2 It’s Probably Pirates Back from the Wood The Ultimate Weapon
A Realm Reborn - Part 3 Shadow of Darkness Lord of Crags The Ultimate Weapon
A Realm Reborn - Part 4 All Good Things The Ultimate Weapon The Ultimate Weapon
A Realm Reborn - Part 5 The Price of Principles Brave New Companions Brave New Companions
A Realm Reborn - Part 6 Trairor in the Midst Before the Dawn Before the Dawn

Heavensward

Chapter First chapter quest Final chapter quest Unlock quest
Heavensward - Part 1 Coming to Ishgard Heart of Ice Heavensward
Heavensward - Part 2 The Wyrm’s Lair Heavensward Heavensward
Heavensward - Part 3 An Uncertain Future Litany of Peace Litany of Peace
Heavensward - Part 4 Promises Kept The Far Edge of Fate The Far Edge of Fate

Stormblood

Chapter First chapter quest Final chapter quest Unlock quest
Stormblood - Part 1 Beyond the Great Wall All the Little Angels Stormblood
Stormblood - Part 2 Here There Be Xaela Stormblood Stormblood
Stormblood - Part 3 Arenvald’s Adventure Emissary of the Dawn Emissary of the Dawn
Stormblood - Part 4 Sisterly Act A Requiem for Heroes A Requiem for Heroes

Shadowbringers

Chapter First chapter quest Final chapter quest Unlock quest
Shadowbringers - Part 1 The Syrcus Trench Out of the Wood Shadowbringers
Shadowbringers - Part 2 When It Rains Shadowbringers Shadowbringers
Shadowbringers - Part 3 Shaken Resolve Reflections in Crystal Reflections in Crystal
Shadowbringers - Part 4 Alisaie’s Quest Death Unto Dawn Death Unto Dawn

Endwalker

Chapter First chapter quest Final chapter quest Unlock quest
Endwalker - Part 1 The Next Ship to Sail Returning Home Endwalker
Endwalker - Part 2 Skies Aflame Endwalker Endwalker
Endwalker - Part 3 Newfound Adventure Gods Revel, Lands Tremble The Coming Dawn
Endwalker - Part 4 Currying Flavor The Coming Dawn The Coming Dawn

Dawntrail

Chapter First chapter quest Final chapter quest Unlock quest
Dawntrail - Part 1 The Next Ship to Sail Ever Greater, Ever Brighter Dawntrail
Dawntrail - Part 2 The Long Road to Xak Tural Dawntrail Dawntrail

Chronicles of a New Era

Chronicles of a New Era content in New Game Plus in FFXIV
Screenshot by Destructoid

Raids

Any eight-player raid content is included in the subcategory of Chronicles of a New Era. These are unlocked in New Game Plus as soon as you finish the final quest of the storyline. 

Chapter Level Expansion Unlock quest
The Binding Coil of Bahamut 50 A Realm Reborn Alisaie’s Path
Alexander 60 Heavensward Of Endings and Beginnings
Omega 70 Stormblood To Kweh Under Distant Skies
Eden 80 Shadowbringers Where I Belong
Pandæmonium 90 Endwalker Guided by the Past
Omega: Beyond the Rift 90 Endwalker Goodbye, ε̆│̆│Δ
Pandæmonium: Epilogue 90 Dawntrail A Present from the Present

Alliance Raids

You can also replay the story of all previous Alliance Raids through New Game Plus, allowing you to complete them all over again from start to finish. 

Chapter Level Expansion Unlock quest
The Crystal Tower 50 A Realm Reborn The Light of Hope
The Shadow of Mhach 60 Heavensward A Redbill Farewell
Return to Ivalice 70 Stormblood The City of Lost Angels
YoRHa: Dark Apocalypse 80 Shadowbringers Whence the Heart Leads
Myths of the Realm 90 Endwalker Embraced by Gods

Trials

Three trial storylines are available to replay through the New Game Plus feature.

Chapter Level Expansion Unlock quest
The Warring Triad 60 Heavensward The Last Pillar to Fall
The Four Lords 70 Stormblood The Fifth Lord
The Sorry of Werlyt 80 Shadowbringers Forever at Your Side

Side Story content

Side Story content in New Game Plus in FFXIV
Screenshot by Destructoid

There is a lot of other side content that can be completed through New Game Plus, including everything from Hildibrand to Variant Dungeons. As with Chronicles of a New Era content, these unlock as soon as you complete the final quest in the storyline.

Hildibrand, Agent of Inquiry

Chapter Unlock quest
Hildibrand Adventures Her Last Vow
Further Hildibrand Adventures If I Could Turn Back Time
Even Further Hildibrand Adventures Don’t Do the Dewprism
Somehow Further Hildibrand Adventures Gentlemen at Heart

Chronicles of Light

Chapter Unlock Quest
Tales of the Dragonsong War The Burdens We Bear
Tales from the Shadows One Final Journey
Tales of Newfound Adventure Shadowed Pasts Once More

Variant Dungeons

Chapter Unlock quest
The Sil’dihn Subterrane For Coin, Country, and Comrades
Mount Rokkon Of Price and Ruin
Aloalo Island A Fish a Day

Miscellaneous content

Chapter Unlock quest
Saint Edalim’s Scholasticate The Life and Lies of Father Saturnois
The Void Calls A Bounty of Hunters
The Legacy of Louisoix Laveilleur Preserving the Future
Tataru’s Grand Endeavor More Precious than Gil
Role Quests: Shadowbringers Safekeeping
Role Quests: Endwalker Forlorn Glory
Role Quests: Dawntrail (Prologue) Uncouth Customers

Job, Class, and Role Quests

Role, Class, and Job quests in New Game Plus in FFXIV
Screenshot by Destructoid

There’s a list as long as my arm of Job, Class, and Role quests that can be completed through New Game Plus. Each individual chapter provides the opportunity to replay different quests from certain levels, with higher levels being accessed through later chapters. 

These can be found in the last five tabs of the New Game Plus interface and include Class Quests for all crafting and gathering classes as well.

The post How does New Game Plus work in Final Fantasy XIV? appeared first on Destructoid.

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FFXIV: Every MSQ quest from A Realm Reborn to Dawntrail https://www.destructoid.com/ffxiv-every-msq-quest-from-a-realm-reborn-to-dawntrail/?utm_source=rss&utm_medium=rss&utm_campaign=ffxiv-every-msq-quest-from-a-realm-reborn-to-dawntrail https://www.destructoid.com/ffxiv-every-msq-quest-from-a-realm-reborn-to-dawntrail/#respond Wed, 04 Dec 2024 15:52:25 +0000 https://www.destructoid.com/?p=972600 Expansion artwork for FFXIV

Final Fantasy XIV is a truly expansive MMO. There are hundreds of hours of Main Scenario Quest (MSQ) content, and that’s without counting side quests, content not related to the story, or duties outside of it. There’s a whole world to get lost in, and it can seem a bit daunting, but it's not so bad if you break it down into manageable chunks.

A Realm Reborn

A Realm Reborn titles in FFXIV
Image via Square Enix

Between level 1 and 15, you’ll have different quests depending on where you start your journey. You’ll need to complete 160 - 160 MSQ quests (Ul’dah gets one extra, for some reason) to get through the bulk of ARR

As this is the first introduction to the world of FFXIV, I’ll note down where to find each quest to help you along. 

Starting City: Gridania

Classes: Lancer, Archer, Conjurer

Level Quest NPC
1 Coming to Gridania Bertennant
New Gridania
(X:13.6, Y:14.1)
1 Close to Home Mother Miounne
New Gridania
(X:11.7, Y:13.5)
4 To the Bannock Mother Miounne
New Gridania
(X:11.7, Y:13.5)
5 Passing Muster Galfrid
Central Shroud
(X:23.4, Y:19.9)
5 Chasing Shadows Galfrid
Central Shroud
(X:23.4, Y:19.9)
7 Eggs over Queasy Galfrid
Central Shroud
(X:23.4, Y:19.9)
8 Surveying the Damage Monranguin
Central Shroud
(X:25.5, Y:19.3)
9 A Soldier’s Breakfast Pauline
Central Shroud
(X:27.2, Y:20.8)
9 Spirithold Broken Galfrid
Central Shroud
(X:23.4, Y:19.9)
10 On to Bentbranch Mother Miounne
New Gridania
(X:11.7, Y:13.5)
10 You Shall Not Trespass Keitha
Central Shroud
(X:20.3, Y:22.0)
11 Don’t Look Down Osha Jaab
Central Shroud
(X:18.9, Y:20.5)
11 In the Grim Darkness of the Forest Theodore
Central Shroud
(X:17.6, Y:19.1)
11 Threat Level Elevated Roseline
Central Shroud
(X:18.9, Y:20.6)
12 Migrant Marauders Eylgar
Central Shroud
(X:20.1, Y:21.7)
13 A Hearer Is Often Late Lothaire
Central Shroud
(X:22.4, Y:26.0)
13 Salvaging the Scene Armelle
Central Shroud
(X:25.0, Y:28.1)
14 Leia’s Legacy Luquelot
Central Shroud
(X:20.2, Y:21.6)
14 Dread Is in the Air Luquelot
Central Shroud
(X:20.2, Y:21.6)
14 To Guard a Guardian Mother Miounne
New Gridania
(X:11.7, Y:13.5)
14 Festive Endeavors Lewin
Seat of the First Bow 
(X:3.5, Y:3.4)
14 Renewing the Covenant Mother Miounne
New Gridania
(X:11.7, Y:13.5)
15 The Gridanian Envoy Kan-E-Senna
The Lotus Stand
(X:6.2, Y:6.1)
15 Call of the Sea Bartholemew
Ul’dah - Steps of Thal
(X:10.7, Y:12.9)

City: Limsa Lominsa

Classes: Marauder, Arcanist

Leve Quest NPC
1 Coming to Limsa Lominsa Ryssfloh
Limsa Lominsa Lower Decks
(X:10.4, Y:11.1)
1 Close to Home Baderon
Limsa Lominsa Upper Decks
(X:11.0, Y:11.1)
4 On to Summerford Baderon
Limsa Lominsa Upper Decks
(X:11.0, Y:11.1)
5 Dressed to Call Staelwyrn
Middle La Noscea
(X:25.6, Y:17.0)
5 Lurkers in the Grotto Staelwyrn
Middle La Noscea
(X:25.6, Y:17.0)
7 Washed Up Staelwyrn
Middle La Noscea
(X:25.6, Y:17.0)
8 Double Dealing Staelwyrn
Middle La Noscea
(X:25.6, Y:17.0)
9 Loam Maintenance Gurcant
Middle La Noscea
(X:25.5, Y:17.2)
9 Plowshares to Swords Pfrewahl
Middle La Noscea
(X:21.4, Y:15.3)
9 Just Deserts Staelwyrn
Middle La Noscea
(X:25.6, Y:17.0)
10 Sky-high Baderon
Limsa Lominsa Upper Decks
(X:11.0, Y:11.1)
11 Thanks a Million Wyrkrhit
Middle La Noscea 
(X:15.8, Y:16.4)
11 Relighting the Torch Fraeloef
Western La Noscea
(X:34.5, Y:31.9)
11 On to the Drydocks H’naanza
Limsa Lominsa Upper Decks
(X:10.5, Y:15.4)
12 Without a Doubt Ahtbyrm
Lower La Noscea
(X:26.4, Y:33.7)
12 Righting the Shipwright Haldbroda
Lower La Noscea
(X:20.7, Y:38.7)
13 Do Angry Pirates Dream Ahtbyrm
Lower La Noscea
(X:26.4, Y:33.7)
14 Victory in Peril Ghimthota
Lower La Noscea
(X:24.8, Y:35.1)
14 Men of the Blue Tattoos Ghimthota
Lower La Noscea
(X:24.8, Y:35.1)
14 Feint and Strike Baderon
Limsa Lominsa Upper Decks
(X:11.0, Y:11.1)
14 High Society Reyner Hansred
Limsa Lominsa Upper Decks
(X:11.1, Y:6.0)
14 A Mizzenmast Repast Baderon
Limsa Lominsa Upper Decks
(X:11.0, Y:11.1)
15 The Lominsan Envoy Merlwyb
Command Room
(X:3.5, Y:3.4)
15 Call of the Sea Bartholemew
Ul’dah - Steps of Thal
(X:10.7, Y:12.9)

Starting city: Ul’dah

Starting classes: Gladiator, Pugilist, Thaumaturge

Level Quest NPC
1 Coming to Ul’dah Wymond
Ul’dah - Steps of Nald
(X:11.9, Y:8.2)
1 Close to Home Momodi
Ul’dah - Steps of Nald
(X:11.6, Y:9.6)
4 We Must Rebuild Momodi
Ul’dah - Steps of Nald
(X:11.6, Y:9.6)
5 Nothing to See Here Papashan
Central Thanalan
(X:22.9, Y:27.8)
5 Underneath the Sultantree Papashan
Central Thanalan
(X:22.9, Y:27.8)
6 Step Nine Cicidoa
Central Thanalan
(X:23.1, Y:27.7)
8 Prudence at This Junction Roger
Central Thanalan
(X:19.4, Y:20.6)
9 Out of House and Home Warin
Central Thanalan
(X:20.8, Y:18.5)
9 Way Down in the Hole Zuzumeda
Central Thanalan
(X:20.7, Y:18.3)
10 Takin’ What They’re Givin’ Momodi
Ul’dah - Steps of Nald
(X:11.6, Y:9.6)
10 Supply and Demands Dadanen
Western Thanalan
(X:22.6, Y:17.3)
10 Give It to Me Raw Drunken Stag
Western Thanalan
(X:26.2, Y:18.2)
11 The Perfect Storm Drunken Stag
Western Thanalan
(X:26.2, Y:18.2)
11 Last Letter to Lost Hope Fufulupa
Central Thanalan
(X:22.6, Y:17.1)
12 Heir Today, Gone Tomorrow Leofric
Central Thanalan
(X:23.3, Y:16.0)
12 Passing the Blade Leofric
Central Thanalan
(X:23.3, Y:16.0)
13 Following Footfalls Fufulupa
Central Thanalan
(X:22.6, Y:17.1)
13 Storms on the Horizon Nunuzofu
Western Thanalan
(X:17.9, Y:16.0)
14 Oh Captain, My Captain Merilda
Western Thanalan
(X:14.9, Y:18.9)
14 Secrets and Lies Fufulupa
Central Thanalan
(X:22.6, Y:17.1)
14 Duty, Honor, Country Momodi
Ul’dah - Steps of Nald
(X:11.6, Y:9.6)
14 A Matter of Tradition Owyne
Heart of the Sworn
(X:6.1, Y:6.0)
14 A Royal Reception Momodi
Ul’dah - Steps of Nald
(X:11.6, Y:9.6)
15 The Ul’dahn Envoy Raubahn
Ul’dah - Steps of Nald
(X:8.4, Y:8.9)
15 Call of the Sea Serpent Officer
Old Gridania
(X:8.0, Y:11.1)

Levels 15 - 20

After this point, everyone will complete the same MSQ quests regardless of their starting city state or class. From this point, I’ve noted any duties that are unlocked through the MSQ.

When it comes to “The Company You Keep”, you’ll only complete one of the quests listed below and then a specific follow-up quest, depending on which Grand Company you choose to join. 

Level Quest NPC Duties
15 It’s Probably Pirates Baderon
Limsa Lominsa Upper Decks
(X:11.0, Y:11.1)
Sashtasha
15 Call of the Forest Baderon
Limsa Lominsa Upper Decks
(X:11.0, Y:11.1)
16 Fire in the Gloom Mother Miounne
New Gridania
(X:11.7, Y:13.5)
The Tam-Tara Deepcroft
16 Call of the Desert Mother Miounne
New Gridania
(X:11.7, Y:13.5)
17 Into a Copper Hell Momodi
Ul’dah - Steps of Nald
(X:11.6, Y:9.6)
Copperbell Mines
17 The Scions of the Seventh Dawn Momodi
Ul’dah - Steps of Nald
(X:11.6, Y:9.6)
17 A Wild Rose by Any Other Name Minfilia 
The Waking Sands
(X:6.9, Y:6.1)
17 Unsolved Mystery Isembard
Eastern Thanalan
(X:13.9, Y:23.6)
18 What Poor People Think Isembard
Eastern Thanalan
(X:13.9, Y:23.6)
18 A Proper Burial Isembard
Eastern Thanalan
(X:13.9, Y:23.6)
19 For the Children Isembard
Eastern Thanalan
(X:13.9, Y:23.6)
19 Amalj’aa Wrong Places Isembard
Eastern Thanalan
(X:13.9, Y:23.6)
19 Dressed to Deceive Isembard
Eastern Thanalan
(X:13.9, Y:23.6)
19 Life, Materia and Everything Minfilia 
The Waking Sands
(X:6.9, Y:6.1)
20 Lord of the Inferno Minfilia 
The Waking Sands
(X:6.9, Y:6.1)
The Bowl of Embers
20 A Hero in the Making Minfilia 
The Waking Sands
(X:6.9, Y:6.1)
20 The Company You Keep
(Immortal Flames)
Flame Officer
The Waking Sands
(X:6.8, Y:6.3)
20 For Coin and Country 
(If you chose Immortal Flames)
Flame Personnel Officer
Ul’dah - Steps of Nald
(X:8.3, Y:9.0)
20 The Company You Keep
(Maelstrom)
Storm Officer
The Waking Sands
(X:6.8, Y:6.2)
20 Til Sea Swallows All 
(if you chose Maelstrom)
Storm Personnel Officer
Limsa Lominsa Upper Decks
(X:13.1, Y:12.7)
20 The Company You Keep
(Twin Adder)
Serpent Officer
The Waking Sands
(X:6.8, Y:6.1)
20 Wood’s Will Be Done
(if you chose Twin Adders)
Serpent Personnel Officer
New Gridania
(X:9.8, Y:11.0)
20 Sylph-management Minfilia 
The Waking Sands
(X:6.9, Y:6.1)
20 We Come in Peace Vorsaile Heuloix
New Gridania
(X:9.7, Y:11.1)
20 Sylphic Studies Rolfe Hawthorne
East Shroud
(X:16.7, Y:27.1)
20 First Impressions Rolfe Hawthorne
East Shroud
(X:16.7, Y:27.1)

Levels 21 - 30

Level Quest NPC Duties
21 First Contact Rolfe Hawthorne
East Shroud
(X:16.7, Y:27.1)
21 Dance Dance Diplomacy Yda 
East Shroud
(X:21.9, Y:25.6)
21 Forest Friend Papalymo
East Shroud
(X:21.9, Y:25.6)
21 Presence of the Enemy Komuxio
East Shroud
(X:21.9, Y:25.6)
22 Brotherly Love Komuxio
East Shroud
(X:21.9, Y:25.6)
22 Spirited Away Komuxio
East Shroud
(X:21.9, Y:25.6)
22 Druthers House Rules Buscaron
South Shroud
(X:18.1, Y:19.8)
23 Never Forget Buscaron
South Shroud
(X:18.1, Y:19.8)
23 Microbrewing Teteroon
Upper La Noscea
(X:14.7, Y:24.4)
23 Like Fine Wine Teteroon
Upper La Noscea
(X:14.7, Y:24.4)
23 Sylhpish Concerns Buscaron
South Shroud
(X:18.1, Y:19.8)
23 Nouveau Riche Buscaron
South Shroud
(X:18.1, Y:19.8)
24 Into the Beast’s Maw Buscaron
South Shroud
(X:18.1, Y:19.8)
The Thousand Maws of Toto-Rak
24 A Simple Gift Buscaron
South Shroud
(X:18.1, Y:19.8)
24 Believe in Your Sylph Komuxio
East Shroud
(X:21.9, Y:25.6)
24 Back from the Wood Vorsaile Heuloix
New Gridania
(X:9.7, Y:11.1)
24 Shadow of Darkness Minfilia Warde
The Waking Sands
(X:6.9, Y:6.1)
24 Highbridge Times Hihibaru
Eastern Thanalan
(X:20.2, Y:21.3)
25 Where There Is Smoke Hihibaru
Eastern Thanalan
(X:20.2, Y:21.3)
25 On to Little Ala Mhigo Hihibaru
Eastern Thanalan
(X:20.2, Y:21.3)
25 Tea for Three Gisilbehrt
Southern Thanalan
(X:17.8, Y:13.4)
25 Foot in the Door Gisilbehrt
Southern Thanalan
(X:17.8, Y:13.4)
26 Meeting with the Resistance Minfilia 
The Waking Sands
(X:6.9, Y:6.1)
26 Killing Him Softly Meffrid
South Shroud
(X:25.6, Y:20.6)
27 Helping Horn Meffrid
South Shroud
(X:25.6, Y:20.6)
27 He Ain’t Heavy Meffrid
South Shroud
(X:25.6, Y:20.6)
27 Come Highly Recommended Meffrid
South Shroud
(X:25.6, Y:20.6)
27 The Bear and the Young’uns’ Cares Gundobald
Southern Thanalan
(X:16.9, Y:14.4)
27 Wilred Wants You Hermfing
Southern Thanalan
(X:16.9, Y:14.3)
27 Big Trouble in Little Ala Mhigo Gundobald
Southern Thanalan
(X:16.9, Y:14.4)
27 Back to Square One Gundobald
Southern Thanalan
(X:16.9, Y:14.4)
27 Terror at Fallgourd Minfilia 
The Waking Sands
(X:6.9, Y:6.1)
28 Ziz is So Ridiculous Aideen
North Shroud
(X:21.8, Y:26.7)
28 Seeing Eye to Winged Eye Ivaurault
North Shroud
(X:21.8, Y:26.7)
28 Rock of Rancor Aideen
North Shroud
(X:21.8, Y:26.7)
28 Power of Deduction Medrod
North Shroud
(X:21.7, Y:26.7)
28 Secret of the White Lily Aethelmaer
North Shroud
(X:19.6, Y:25.3)
28 Skeletons in Her closet Ursandel
Old Gridania
(X:11.9, Y:4.5)
Haukke Manor
30 Wrath of the Titan Minfilia 
The Waking Sands
(X:6.9, Y:6.1)
30 Tales from the Tidus Slayer Trachtoum
Lower La Noscea
(X:35.6, Y:15.9)
30 Hungry Hungry Goobbues Trachtoum
Lower La Noscea
(X:35.6, Y:15.9)
30 The Lominsan Way Trachtoum
Lower La Noscea
(X:35.6, Y:15.9)
30 Nix That Wheiskaet
Eastern La Noscea
(X:32.6, Y:30.5)
30 A Modest Proposal Wheiskaet
Eastern La Noscea
(X:32.6, Y:30.5)
30 Trial by Turtle Landenel
South Shroud
(X:16.8, Y:28.2)

Levels 31 - 40

Level Quest NPC Duties
31 The Perfect Prey U’odh Nunh
Southern Thanalan
(X:14.3, Y:29.9)
31 When the Worm Turns U’odh Nunh
Southern Thanalan
(X:14.3, Y:29.9)
31 There and Back Again U’odh Nunh
Southern Thanalan
(X:14.3, Y:29.9)
32 The Things We Do for Cheese Wheiskaet
Eastern La Noscea
(X:32.6, Y:30.5)
Brayflox’s Longstop
32 What Do You Mean You Forgot The Wine Wheiskaet
Eastern La Noscea
(X:32.6, Y:30.5)
32 An Offer You Can Refuse Shamani Lohmani
Eastern La Noscea 
(X:21.6, Y:21.1)
32 It Won’t Work Shamani Lohmani
Eastern La Noscea 
(X:21.6, Y:21.1)
33 Give a Man a Drink Shamani Lohmani
Eastern La Noscea 
(X:21.6, Y:21.1)
33 That Weight Drest
Eastern La Noscea
(X:14.0, Y:30.3)
33 Battle Scars Drest
Eastern La Noscea
(X:14.0, Y:30.3)
33 It Was a Very Good Year Shamani Lohmani
Eastern La Noscea 
(X:21.6, Y:21.1)
33 In the Company of Heroes Y’shtola
Eastern La Noscea
(X:32.6, Y:30.5)
33 As You Wish Wheiskaet
Eastern La Noscea
(X:32.6, Y:30.5)
34 Lord of Crags Riol
Upper La Noscea
(X:31.0, Y:24.0)
The Navel
34 All Good Things Y’shtola
Upper La Noscea
(X:30.0, Y:23.1)
35 You Can’t Take It With You Marques
Eastern Thanalan
(X:11.2, Y:21.3)
35 Bringing Out the Dead Eluned
Eastern Thanalan
(X:11.5, Y:22.2)
35 Bury Me Not on the Lone Prairie Eluned
Eastern Thanalan
(X:11.5, Y:22.2)
35 Eyes On Me Marques
Eastern Thanalan
(X:11.2, Y:21.3)
36 He Who Waited Behind Iliud
Eastern Thanalan
(X:11.2, Y:21.3)
36 Cold Reception Vortefaurt
North Shroud
(X:15.4, Y:25.4)
36 The Unending War Ludovoix
Coerthas Central Highlands
(X:24.9, Y:28.5)
36 Men of Honor Jocea
Coerthas Central Highlands
(X:25.5, Y:29.8)
36 Three for Three Portelaine
Coerthas Central Highlands
(X:24.8, Y:28.8)
36 The Rose and the Unicorn Carrilaut
Coerthas Central Highlands
(X:24.7, Y:28.8)
37 The Talk of Coerthas Haurchefant
Coerthas Central Highlands
(X:26.7, Y:17.4)
38 Road to Redemption Haurchefant
Coerthas Central Highlands
(X:26.7, Y:17.4)
38 Following the Evidence Haurchefant
Coerthas Central Highlands
(X:26.7, Y:17.4)
38 In the Eyes of Gods and Men Haurchefant
Coerthas Central Highlands
(X:26.7, Y:17.4)
38 The Final Flight of the Enterprise Haurchefant
Coerthas Central Highlands
(X:26.7, Y:17.4)
39 Ye of Little Faith Brunadier
Coerthas Central Highlands
(X:11.9, Y:17.4)
39 Factual Folklore Haustefort
Coerthas Central Highlands
(X:12.9, Y:17.5)
39 The Best Inventions Cid
Coerthas Central Highlands
(X:13.1, Y:15.4)
40 Influencing Inquisitors Cid
Coerthas Central Highlands
(X:13.1, Y:15.4)
40 By the Lights of Ishgard Alphinaud
Coerthas Central Highlands
(X:12.7, Y:16.5)
40 Blood for Blood Alphinaud
Coerthas Central Highlands
(X:12.7, Y:16.5)
40 The Heritic Among Us Drillemont
Coerthas Central Highlands
(X:12.8, Y:17.4)

Levels 41 - 50

Level Quest NPC Duties
41 In Pursuit of the Past Alphinaud
Coerthas Central Highlands
(X:12.7, Y:16.5)
The Stone Vigil
41 Into the Eye of the Storm Cid
New Gridania
(X:11.3, Y:13.6)
41 Sealed with Science Lamberteint
Eastern Thanalan
(X:12.7, Y:23.4)
41 With the Utmost Care Hahasako
Eastern Thanalan
(X:21.4, Y:21.9)
41 A Promising Prospect Lamberteint
Eastern Thanalan
(X:12.7, Y:23.4)
42 It’s Probably Not Pirates Ceana
Western La Noscea
(X:27.9, Y:27.0)
42 Representing the Representative Ceana
Western La Noscea
(X:27.9, Y:27.0)
42 The Reluctant Researched Ceana
Western La Noscea
(X:27.9, Y:27.0)
42 Sweet Somethings Davyd
Western La Noscea
(X:16.1, Y:30.7)
42 History Repeating Davyd
Western La Noscea
(X:16.1, Y:30.7)
43 The Curious Case of Giggity Ceana
Western La Noscea
(X:27.9, Y:27.0)
43 Better Late than Never Hedyn
Old Gridania
(X:8.7, Y:8.2)
44 Lady of the Vortex Cid
New Gridania
(X:11.3, Y:13.6)
The Howling Eye
44 Reclamation Alphinaud
Ul’dah - Steps of Nald
(X:10.3, Y:11.1)
44 Casing the Castrum Y’shtola
The Waking Sands
(X:6.8, Y:6.1)
44 Eyes on the Empire Portelaine
Coerthas Central Highlands
(X:24.8, Y:28.8)
44 Footprints in the Snow Pierremons
Coerthas Central Highlands
(X:14.3, Y:35.2)
44 Monumental Hopes Wedge
Coerthas Central Highlands
(X:7.4, Y:28.9)
44 Notorious Biggs Wedge
Coerthas Central Highlands
(X:7.4, Y:28.9)
44 Come-Into-My-Castrum Cid
Coerthas Central Highlands
(X:7.5, Y:28.9)
44 Getting Even with Garlemald Glaumunt
Mor Dhona
(X:22.5, Y:7.5)
46 Drowning Out the Voices Cid
Mor Dhona
(X:22.0, Y:7.7)
46 Acting the Part Glaumunt
Mor Dhona
(X:22.5, Y:7.5)
46 Dressed for Conquest Sark Malark
Mor Dhona
(X:22.5, Y:7.5)
46 Fool Me Twice Glaumunt
Mor Dhona
(X:22.5, Y:7.5)
46 Every Little Thing She Does Is Magitek Cid
Mor Dhona
(X:6.0, Y:6.0)
46 Escape from Castrum Centri Cid
Mor Dhona
(X:6.0, Y:6.0)
46 The Black Wolf’s Ultimatum Minfilia Warde
Ul’dah - Steps of Nald
(X:10.3, Y:11.2)
49 Operation Archon Minfilia The Waking Sands
(X:6.9, Y:6.1)
49 A Hero in Need Allied Communications Officer
Western Thanalan
(X:12.1, Y:11.9)
49 Hearts on Fire Cracked Fist
Northern Thanalan
(X:22.2, Y:29.8)
50 Rock the Castrum Edelstein
Northern Thanalan
(X:20.8, Y:22.1)
Castrum Meridianum
50 The Ultimate Weapon Raubahn
Northern Thanalan
(X:15.5, Y:16.9)
The Praetorium
The Porta Decumana

Post-ARR MSQ quests

The following quests were added in patches following the initial release of A Realm Reborn and set up the story arc for Heavensward. They are all level 50 quests.

Patch 2.1 - A Realm Awoken

Quest NPC Duties
The Price of Principles Minfilia 
The Waking Sands
(X:6.9, Y:6.1)
Moving On Minfilia 
The Waking Sands
(X:6.9, Y:6.1)
All Things in Time F’lhaminn
Eastern La Noscea
(X:20.7, Y:21.5)
Laying the Foundation Minfilia 
The Waking Sands
(X:6.9, Y:6.1)
It’s Possibly a Primal Slafborn
Mor Dhona
(X:21.9, Y:7.8)
Hail to the King, Kupo Vorsaile Heuloix
New Gridania
(X:9.7, Y:11.1)
You Have Selected Regicide E-Sumi-Yan
Old Gridania
(X:6.0, Y:10.6)
Thornmach (Hard)
On the Properties of Primals Raya-O-Senna
South Shroud
(X:18.6, Y:27.1)
The Gifted Minfilia 
The Waking Sands
(X:6.9, Y:6.1)
Build on the Stone Minfilia 
The Waking Sands
(X:6.9, Y:6.1)

Patch 2.2 - Through the Maelstrom

Quest NPC Duties
Still Waters Minfilia 
The Rising Stones
(X:6.1, Y:5.2)
A Final Temptation Thancred
Western Thanalan
(X:22.6, Y:17.0)
The Mothers of Exiles Thancred
Western Thanalan
(X:22.6, Y:17.0)
Promises to Keep Raubahn
Ul’dah - Steps of Thal
(X:10.8, Y:12.3)
Yugiri’s Game Alphinaud
Ul’dah - Steps of Nald
(X:11.7, Y:9.6)
Why We Adventure Hozan
Western Thanalan
(X:11.5, Y:14.3)
All Due Respect Alphinaud
Ul’dah - Steps of Nald
(X:11.7, Y:9.6)
The Sea Rises Minfilia 
The Rising Stones
(X:6.1, Y:5.2)
Scouts in Distress Falkbryda
Western La Noscea
(X:22.7, Y:22.7)
The Gift of Eternity Falkbryda
Western La Noscea
(X:22.7, Y:22.7)
Into the Heart of the Whorl Merlwyb
Western La Noscea
(X:13.1, Y:13.4)
The Whorleater (Hard)
Lord of the Whorl Eynzahr Slafyrsyn
Lower La Noscea
(X:24.5, Y:33.1)
When Yugiri Met the Fraternity Zanthael
Limsa Lominsa Lower Decks
(X:11.4, Y:10.9)
Through the Maelstrom Yugiri
Limsa Lominsa Lower Decks
(X:8.9, Y:14.3)

Patch 2.3 - Defenders of Eorzea

Quest NPC Duties
The Great Divide Minfilia 
The Rising Stones
(X:6.1, Y:5.2)
Desperate Times Alphinaud
Ul’dah - Steps of Nald
(X:11.7, Y:9.6)
Shock and Awe Terrified Refugee
Central Thanalan
(X:25.2, Y:15.4)
Reap the Whirlwind Terrified Refugee
Central Thanalan
(X:25.2, Y:15.4)
Revolution Swift
Ul’dah - Steps of Nald
(X:8.4, Y:8.9)
Stories We Tell Alphinaud
Ul’dah - Steps of Thal
(X:10.7, Y:12.9)
Lord of Levin Minfilia 
The Rising Stone
s(X:6.1, Y:5.2)
Levin an Impression Serpent Lieutenant
East Shroud
(X:21.9, Y:25.7)
The Striking Tree (Hard)
What Little Gods Are Made Of Serpent Lieutenant
East Shroud
(X:21.9, Y:25.7)
Guardian of Eorzea Minfilia 
The Rising Stones
(X:6.1, Y:5.2)
Recruiting the Realm Alphinaud
The Rising Stones
(X:6.1, Y:5.2)
Heretical Harassment Minfilia 
The Rising Stones
(X:6.1, Y:5.2)
When the Cold Sets In Haurchefant
Coerthas Central Highlands
(X:26.7, Y:17.4)
Brave New Companions Slafborn
Mor Dhona
(X:21.9, Y:7.8)

Patch 2.4 - Dreams of Ice

Quest NPC Duties
Traitor in the Midst Minfilia 
The Rising Stones
(X:6.1, Y:5.2)
Back and Fourth Ilberd
Ul’dah - Steps of Nald
(X:8.6, Y:9.0)
Coming to Terms Alphinaud
The Rising Stones
(X:6.7, Y:6.1)
The Intercession of Saints Alphinaud
Coerthas Central Highlands
(X:26.7, Y:17.0)
Strength in Unity Alphinaud
Coerthas Central Highlands
(X:26.7, Y:17.5)
Dark Words, Dark Deeds Drillemont
Coerthas Central Highlands
(X:12.8, Y:17.4)
First Blood Drillemont
Coerthas Central Highlands
(X:12.8, Y:17.4)
The Path of the Righteous Drillemont
Coerthas Central Highlands
(X:12.8, Y:17.4)
Snowcloak
For the Greater Good Alphinaud
Coerthas Central Highlands
(X:3.4, Y:21.2)
Tendrils of Intrigue Alphinaud
Coerthas Central Highlands
(X:26.0, Y:28.4)
Chasing Ivy Ilberd 
New Gridania
(X:10.2, Y:11.6)
In Flagrante Delicto Ilberd 
New Gridania
(X:12.2, Y:13.2)
A Simple Plan Minfilia 
The Rising Stones
(X:6.1, Y:5.2)
The Instruments of Our Deliverance Minfilia 
The Rising Stones
(X:6.1, Y:5.2)
The Akh Afah Amphitheatre (Hard)
The Road Less Traveled Moenbryda
Coerthas Central Highlands
(X:3.3, Y:21.2)
Eyes Unclouded Alphinaud
Coerthas Central Highlands
(X:26.7, Y:17.0)
The Reason Roaille Minfilia 
The Rising Stones
(X:6.1, Y:5.2)
Let Us Cling Together Alphinaud 
Northern Thanalan
(X:17.3, Y:18.8)

Patch 2.5 - Before the Fall (Part 1)

Quest NPC Duties
Good Intentions Minfilia 
The Rising Stones
(X:6.1, Y:5.2)
Bait and Switch Ilberd
Eastern Thanalan
(X:21.1, Y:21.1)
Best Laid Schemes Ilberd
Eastern Thanalan
(X:21.1, Y:21.1)
The Rising Chorus Tataru
The Rising Stones
(X:6.0, Y:5.9)
The Keeper of the Lake
Aether on Demand Alphinaud
The Rising Stones
(X:6.0, Y:6.0)
On the Counteroffensive Edelstein
Northern Thanalan
(X:20.8, Y:22.1)
An Uninvited Ascian Edelstein
Northern Thanalan
(X:20.8, Y:22.1)
The Chrysalis
In Memory of Moenbryda Minfilia 
The Rising Stones
(X:6.1, Y:5.2)

Patch 2.55 - Before the Fall (Part 2)

Quest NPC Duties
Mask of Grief Minfilia 
The Rising Stones
(X:6.1, Y:5.2)
Defenders of Ishgard Alphinaud
The Rising Stones
(X:6.0, Y:5.2)
The Wyrm’s Roar Alphinaud 
Coerthas Central Highlands
(X:18.5, Y:15.4)
Committed to the Cause Alphinaud
Intercessory
(X:6.0, Y:6.1)
Volunteer Dragonslayers Minfilia 
The Rising Stones
(X:6.1, Y:5.2)
An Allied Perspective Tataru
Mor Dhona
(X:22.1, Y:8.3)
The Steps of Faith Marcelain
Coerthas Central Highlands
(X:18.1, Y:14.9)
Broken Bridges
Administrative Decision Minfilia 
The Rising Stones
(X:6.1, Y:5.2)
An Unexpected Ambition Minfilia 
The Rising Stones
(X:6.1, Y:5.2)
Ancient Ways, Timeless Wants Tataru
Limsa Lominsa Lower Decks
(X:4.6, Y:11.4)
Where We Are Needed Minfilia 
The Rising Stones
(X:6.1, Y:5.2)
The Least Among Us Unsettled Scholar
South Shroud
(X:17.3, Y:28.6)
A Time to Every Purpose Minfilia 
The Rising Stones
(X:6.1, Y:5.2)
Come, But Not Gone Minfilia
Ul’dah - Steps of Thal
(X:11.1, Y:11.6)
The Parting Glass Momodi
Ul’dah - Steps of Nald
(X:11.6, Y:9.6)
Before the Dawn Haurchefant
Coerthas Central Highlands
(X:26.7, Y:17.4)

Heavensward

Heavensward titles in FFXIV
Image via Square Enix

Once you’ve made it to Heavensward, you likely have a good handle on how to find your next quest, so from here on out I’m going to drop the locations and just state the NPC who starts the quest. I’m also going to break down the quests into their individual levels to help you keep track. 

There are a total of 94 Heavensward MSQ quests to get through, not including Post-Heavensward story arcs. 

Level 50

Quest NPC
Coming to Ishgard Alphinaud
Taking in the Sights Alphinaud
The Better Half House Fortemps Manservant
Over the Wall Artoirel
Work in Progress Redwald
The First and Foremost Rothe
From on High Thierremont
Reconnaissance Lost Redwald
At the End of Our Hope Artoirel
Knights Be Not Proud Artoirel
Onwards and Upwards Emmanellain
An Indispensable Ally Laniaitte
Meeting the Neighbors Laniaitte
Sense of Urgency Marielle
Hope Springs Eternal Marielle
A Series of Unfortunate Events Honoroit
A Reward Long in Coming Emmanellain
Divine Intervention House Fortemps Steward
Disclosure Haurchefant

Level 51

Quest NPC
Flame General Affairs Alphinaud
In Search of Raubahn Higiri
Keeping the Flame Alive Hozan
To Siege or Not to Siege Alphinaud
Alphinaud’s Way Alphinaud
In Search of Iceheart Alphinaud
From One Heretic to Another Expedition Leader
Sounding Out the Amphitheatre Alphinaud
Camp of the Convictors Alphinaud
Purple Flame, Purple Flame Estinien

Level 52

Quest NPC
Where the Chocobos Roam Ysayle
Worse than Dragons Marcechamp
The Trine Towers Ysayle
Gifts for the Outcasts Ysayle
The Nonmind Alphinaud

Level 53

Quest NPC Duties
A Gnathic Deity Ysayle
Breaking into Hives Alphinaud
Lord of the Hive Ysayle Thok ast Thok (Hard)
Mourn in Passing Alphinaud Sohm Al
Beyond the Clouds Alphinaud

Level 54

Quest NPC
Mountaintop Diplomacy Alphinaud
Moghan’s Trial Moghan
Mogmug’s Trial Mogmug
Mogwin’s Trial Mogwin
Moglin’s Judgement Moglin
Leaving Moghome Moghan
The Road to Zenith Moghan
Waiting for the Wind to Change Moghan
Heart of Ice Moghan
The Wyrm’s Lair Alphinaud
New Winds, Old Friends Estinien
A General Summons Tataru
Awakening in Ul’dah Alphinaud
A Brave Resolution Alphinaud

Level 55

Quest NPC Duties
Ready to Fly Alphinaud
Into the Aery Estinien The Aery
The Song Begins Estinien

Level 56

Quest NPC
Unrest in Ishgard Estinien
He Who Would Not Be Denied Haurchefant
Ill-weather Friends Alphinaud
The Spice of Life Alphinaud
Noble Indiscretions Gibrillont
A Child Apart Gibrillont
Bloodlines Gibrillont

Level 57

Quest NPC Duties
Fire and Blood Alphinaud
A Knight’s Calling Hilda The Vault
The Sins of Antiquity Alphinaud
In Search of the Soleil Lucia
Into the Blue Alphinaud
Familiar Faces Alphinaud
Devourer of Worlds Lonu Vanu
Black and the White Alphinaud
Bolt, Chain, and Island Alphinaud The Limitless Blue (Hard)
A Difference of Opinion Alphinaud
One Good Turn Cid
An Engineering Enterprise Alphinaud
Aetherial Trail Tataru
Lost in the Lifestream Alphinaud
Tataru’s Surprise Tataru
Onward to Sharlayan Y’shtola

Level 58

Quest NPC
A Great New Nation Y’shtola
Golems Begone Slowfix
An Illuminati Incident Slowfix
Leaving Idyllshire Slowfix

Level 59

Quest NPC Unlocks
Matoya’s Cave Y’shtola
Forbidden Knowledge Matoya The Great Gubal Library
An Eye for Aether Matoya
Hour of Departure Alphinaud
The First Flight of the Excelsior Alphinaud
Systematic Exploration Cid
In Node We Trust Guidance Node
Chimerical Maintenance Guidance Node
Close Encounters of the Vith Kind Guidance Node
Fetters of Lament Guidance Node

Level 60

Quest NPC Duties
Heavensward Guidance Node The Aetherochemical Research Facility
The Singularity Reactor

Dragonsong War

All quests introduced from patch 3.1 to 3.3 are officially known as the Dragonsong War MSQ quests. As with ARR Post-MSQ quests, these are all level 60. 

3.1 - As Light Goes, So Goes Darkness

Quest NPC
An Uncertain Future Alphinaud
Breaking the Cycle Alphinaud
Another Time, Another Place Alphinaud
In the Eye of the Beholder Krile
A Little Slow, a Little Late Alphinaud
Dreams of the Lost Alphinaud
Against the Dying of the Light Lucia
As Goes Light, So Goes Darkness Lucia

3.2 - The Gears of Change

Quest NPC Duties
As It Once Was Tataru
The Word of the Mother Alphinaud The Antitower
This War of Ours Alphinaud
Staunch Conviction Lucia
Once More, a Favor Emmanellain
For Those We Have Lost Emmanellain
Consequences Thancred
Choices Thancred
A Spectacle for the Ages Lucia
For Those We Can Yet Save Aymeric
Causes and Costs Alphinaud

3.3 - Revenge of the Horde

Quest NPC Duties
The Man Within House Fortemps Knight
An Ally for Ishgard Alphinaud
Winning Over the Wyrm Alphinaud Sohr Khai
An End to the Song Aymeric The Final Steps of Faith
Heroes of the Hour Alphinaud
Litany of Peace Aymeric

Post-Dragonsong War

The following quests are all level 60, and set up the story arc that continues into Stormblood.

3.4 - Soul Surrender

Quest NPC Duties
Promises Kept House Fortemps Knight
Shadows of the First Alphinaud Xelphatol
Two Sides to a Coin Alphinaud
Unlikely Allies Bloeidin
The Beast That Mourned at the Heart of the Mountain Ga Bu
Beneath a Star-filled sky Alphinaud
When We Were Free Alphinaud
Honorable Heroes Papalymo
One Life for One World Alphinaud
An Ending to Mark a New Beginning Alphinaud

3.5 - The Far Edge of Fate (Part 1)

Quest NPC Duties
Tidings from Gyr Abania Tataru
An Envoy for Ishgard Lucia
An Allied Decision Aymeric
Griffin, Griffin on the Wall Alisaie Baelsar’s Wall
Louisoix’s Finest Student Alphinaud

3.56 - The Far Edge of Fate (Part 2)

Quest NPC
The Obvious Solution Alisaie
The Greater Obeisance Alphinaud
Fly Free, My Pretty Yda
The Far Edge of Fate Alphinaud

Stormblood

Stormblood titles in FFXIV
Image via Square Enix

There are a total of 122 quests to do in order to complete the Stormblood MSQ, not including those added in Post-Stormblood patches. Like before, let’s break these down to individual levels.

Level 60

Quest NPC
Beyond the Great Wall Alphinaud
Lyse Takes the Lead Lyse
The Promise of a New Beginning Conrad
A Haven for the Bold Alphinaud
A Bargain Struck Alisaie
A Friend of a Friend in Need M’naago
Signed, Sealed, to Be Delivered M’naago
Best Served with Cold Steel Raubahn
Let Fill Your Hearts with Pride M’naago
A Familiar Face Forgotten Meffrid
The Prodigal Daughter Meffrid
Hard Country Griseldis
Death by a Thousand Rocks Angry Coeurl
A Life More Ordinary Meffrid
The Color of Angry Qiqirn Meffrid
The Black Wolf’s Pups Lyse
Homeward Bound Meffrid
Where Men Go as One Conrad
Future Rust, Future Dust Beves
A Dash of Green Ahelissa
Ye Wayward Brothers Ananta Battlemaid
Token of Faith Swarthy Resistance Fighter

Level 61

Quest NPC Duties
Crossing the Velodyna Alphinaud
In Crimson It Began Pipin
The Fires Fade Raubahn
Bereft of Hearth and Home Pipin
Divide and Conquer Conrad
Lies, Damn Lies, and Pirates Alisaie
Tales from the Far East Alphinaud
Not Without Incident Lyse The Sirensong Sea
The Man from Ul’dah Alphinaud
Where the Streets Are Paved with Koban Hancock
By the Grace of Lord Lolorito Hancock
A Good Samurai is Hard to Find Alphinaud
It’s Probably a Trap Lyse
Making the Catfish Sing Lyse

Level 62

Quest NPC
Once More, to the Ruby Sea Gosetsu
Open Water Soroban
Boys with Boats Tansui
To Bend with the Wind Soroban
Confederate Consternation Alisaie
The solace of the Sea Afumi
The Arrow of Misfortune Kajika
The Last Voyage Aranami
Alisaie’s Stones Hirase
Under the Sea Rasho
Of Kojin and Kami Soroban

Level 63

Quest NPC Duties
In Soroban We Trust Soroban
Forever and Ever Apart Lyse
In Darkness the Magatama Deam Alisaie
The Whims of the Divine Alisaie
Breaking and Delivering Alisaie
The Lord of the Ravel Alisaie The Pool of Tribute
Tide goes in, Imperials Go Out Lyse
A Silence in Three Parts Gosetsu

Level 64

Quest NPC
Life After Doma Gosetsu
A Glimpse of Madness Liberation Front Guard
The Stubborn Remainder Yugiri
The Ones We Leave Behind Yugiri
A New Ruby Tithe Yugiri
The Will to Live Yugiri
Daughter of the Deep Yugiri
Path of No Return Gosetsu
The Time Between the Seconds Yugiri
All the Little Angels Isse

Level 65

Quest NPC Duties
Here There be Xaela Yugiri
The Search for Lord Hien Yugiri
A Season for War Cirina
An Impossible Dream Cirina
Stars in the Dark Hien
A Warrior’s Welcome Cirina
The Heart of Nations Cirina
A Trial Before the Trial Hien
In the Footsteps of Bardam the Brave Hien Bardam’s Mettle
The Children of Azim Lyse

Level 66

Quest NPC
The Labors of Magnai Baatu
For Love of the Moon Hien
Sworn Enemies of the Sun Magnai
The Undying Ones Gosetsu
A Final Peace Gosetsu
As the Gods Will Gosetsu
Naadam Cirina
Glory to the Khagan Hien
In Crimson They Walked Hien
The Hour of Reckoning Hien

Level 67

Quest NPC Duties
The Room Where It Happened Alphinaud
How Tataru Got Her Groove Back Tataru
Seeds of Despair Alphinaud
The Limits of Our Endurance Alisaie
Broken Steel, Broken Men Tsuranuki
The Doma Within Lyse
On the Eve of Destiny Hien
The Die Is Cast Hien Doma Castle
The World Turned Upside Down Alphinaud
The Swift and Secret Departure Alphinaud
While You Were Away Alphinaud
Rhalgr’s Beacon Raubahn
The Fortunes of War Conrad
Rising Fortunes, Rising Spirits Conrad
The Lure of the Dream Alphinaud
The Lady of Bliss Vajra Emanation
The Silence of the Gods Vajra

Level 68

Quest NPC
The First of Many Alphinaud
Strong and Unified M’naago
Hells Open Alisaie
Heavens Weep Alisaie
The Road Home Alphinaud
For the Living and the Dead Alphinaud
Above the Churning Waters Lyse
The Path Forward Lyse
With Tired Hands We Toil Alphinaud
Where Courage Ends Lyse

Level 69

Quest NPC Duties
The Price of Freedom Alphinaud Castrum Abania 
Raubahn’s Invitation Raubahn
Liberty or Death Raubahn
The Lady in Red Lyse
Upon the Great Loch’s Shore Lyse
The Key to Victory Alphinaud
The Resonant Lyse
The Legacy of Our Fathers Alphinaud

Level 70

Quest NPC Duties
The Measure of His Reach Raubahn
Stormblood Pipin Ala Mhigo
The Royal Managerie

Post-Stormblood

The following quests were added between patches 4.1 and 4.56. There are 40 in total, each of which is level 70, and they set up the story arc for Shadowbringers

4.1 - The Legend Returns

Quest NPC Duties
Arenvald’s Adventure Lyse
The Darkness Below Alphinaud
The Mad King’s Trove Alphinaud The Drowned City of Skalla
The Butcher’s Blood Arenvald
Echoes of an Echo Lyse
A Sultana’s Strings Alphinaud
A Sultana’s Duty Nanamo Ul Namo
A Sultana’s Resolve Nanamo Ul Namo
Securing the Saltery Nanamo Ul Namo
A Blissful Arrival Alphinaud
Return of the Bull Raubahn

4.2 - Rise of a New Sun

Quest NPC
Tidings from the East Lyse
The Sword in the Store Alphinaud
Hope on the Waves Yugiri
Elation and Trepidation Yugiri
Storm on the Horizon Hien
His Forgotten Home Alisaie
A Guilty Conscience Asahi
Rise of a New Sun Hien

4.3 - Under the Moonlight

Quest NPC Duties
Gosetsu and Tsuyu Alphinaud
Gone Like the Morning Dew Hien
Fruits of Her Labor Hien
Conscripts and Contingencies Hien
The Primary Agreement Hien Castrum Fluminis
Under the Moonlight Alisaie
Emissary of the Dawn Alisaie

4.4 - Prelude in Violet

Quest NPC Duties
Sisterly Act Alisaie
Feel the Burn Hien The Burn
Shadows in the Empire Hien
A Power in Slumber Hien
The Will of the Moon Y’shtola
The Call Y’shtola 
Prelude in Violet  Alisaie

4.5 - A Requiem for Heroes (Part 1)

Quest NPC Duties
Soul Searching Alisaie
A Defector’s Tidings Alisaie
Seiryu’s Wall Hien
Parley on the Front Lines Hien
The Face of War Lyse The Ghimlyt Dark

4.56 - A Requiem for Heroes (Part 2)

Quest NPC
A Brief Reprieve Hoary Boulder
A Requiem for Heroes Resistance Fighter

Shadowbringers

Shadowbringers titles in FFXIV
Image via Square Enix

There are 106 quests in the Shadowbringers MSQ, continuing the story set up in the Post-Stormblood questline. 

Level 70

Quest NPC
The Syrcus Trench Tataru
City of the First Crystal Exarch
Travelers of Norvrandt Crystal Exarch
In Search of Alphinaud Crystal Exarch
A Still Tide Szem Djenmai
Open Arms, Closed Gate Alphinaud
A Fickle Existence Alphinaud
City of Final Pleasures Eulmore
Free to Sightsee Alphinaud
A Taste of Honey Amiable Maiden
A Blessed Instrument Alphinaud
Emergent Splendor Alphinaud
In Search of Alisaie Crystal Exarch
City of the Mord Cassard
Working Off the Meal Cassard
A Desert Crossing Tesleen
Following in Her Footprints Tesleen
Culling Their Ranks Alisaie
A Purchase of Fruit Tesleen
The Time Left to Us Tesleen
Tears on the Sand Alisaie

Level 71

Quest NPC Duties
The Lightwardens Crystal Exarch Holminster Switch
Warrior of Darkness Crystal Exarch

Level 72

Quest NPC
An Unwelcome Guest Manager of the Suites
The Crystarium’s Resolve Crystal Exarch
Logistics of War Szem Djenmai
The Oracle of Light Lyna
Il Mheg, the Faerie Kingdom Thancred
Sul Uin’s Request Sul Uin
Ys lala’s Errand Ys lala
Oul Sigun’s Plea Oul Sigun
Unto the Truth Thancred
Courting Cooperation Urianger

Level 73

Quest NPC Duties
The Key to the Castle Sul Uin Dohn Mheg
A Visit to Nu Mou Urianger
A Fitting Payment Wyd Aenc
Spore Sweeper Ys Gyuf
The Lawless Ones Wyd Lad
The Elder’s Answer Wyd Lad
A Resounding Roar Urianger
Memento of a Friend Seto
Acht-la Ormh Inn Seto The Dancing Plague
The Wheel Turns Thancred

Level 74

Quest NPC
A Party Soon Divided Manager of the Suites
A Little Faith Urianger
Into the Dark Urianger
A Day in the Neighborhood Y’shtola
A Helping Hand Runar
Lost but Not Forgotten Runar
Saying Good-bye Runar
Stirring up Trouble Y’shtola
A Beeautiful Plan Y’shtola
An Unwanted Proposal Y’shtola
Put to the Proof Urianger

Level 75

Quest NPC Duties
Into the Wood Y’shtola
Top of the Tree Cymet
Look to the Stars Almet
Mi Casa, Toupasa Almet
Legend of the Not-so-hidden Temple Almet
The Aftermath Almet
In Good Faith Urianger
The Burden of Knowledge Almet The Qitana Ravel
Bearing With it Y’shtola

Level 76

Quest NPC
Out of the Wood Y’shtola
When it Rains Manager of Suites
Word from On High Alisaie
Small Favors Lyna
The Best Way Out Thancred
Free Trade Thancred
The Trolley Problem Zhun Zun
Rust and Ruin Thaffe
On Track Minfilia
Down for Maintenance Jeryk
The Truth Hurts  Jeryk

Level 77

Quest NPC Duties
A Convenient Distraction Thancred
A Dirty Job Guthjon
Have a Heart Guthjon
Full Steam Ahead Magnus
Crossing Paths Minfilia
A Fresh Start Ryne Malikah’s Well
More than a Hunch Ryne
Return to Eulmore Manager of Suites
A Feast of Lies Urianger
Paradise Fallen Thancred

Level 78

Quest NPC
The Ladder Alphinaud
The View from Above Urianger
In Mt. Gulg’s Shadow Alisaie
A Gigantic Undertaking Alisaie
Meet the Tholls Tristol
A-Digging We Will go Xamott
The Duergar’s Tewel Korutt
Rich Veins of Hope Crystal Exarch
That None Shall Ever Again Alphinaud
A Breath of Respite Chai-Nuzz

Level 79

Quest NPC Duties
Extinguishing the Last Light Chai-Nuzz Mt. Gulg
The Crown of the Immaculate
Reassuring the Masses Manager of Suites
In His Garden Katliss
The Unbroken Thread Lyna
To Storm-tossed Seas Urianger
Wating in the Depths Thancred
City of the Ancients Y’shtola
The Light of Inspiration Y’shtola

Level 80

Quest NPC Duties
The Illuminated Land Grenoldt
The End of a World Alisaie
A Greater Purpose Alphinaud
Shadowbringers Alisaie Amaurot
The Dying Gasp

Post-Shadowbringers

Post-Shadowbringers MSQ quests are broken into two categories, with the first wrapping up the Shadowbringers story between patches 5.1 and 5.3, and the second setting up the story of Endwalker between patches 5.3 and 5.55. All of these quests are level 80.

5.1 - Vows of Virtue, Deeds of Cruelty

Quest NPC Duties
Shaken Resolve Tataru
A Grand Adventure Crystal Exarch The Grand Cosmos
A Welcome Guest Alphinaud
Good for the Soul Beg Lugg
Nowhere to Turn Kai-Shirr
A Notable Absence Alphinaud
For the People Alphinaud
Finding Good Help Chai-Nuzz
Moving Forward Chai-Nuzz
Vows of Virtue, Deeds of Cruelty Alphinaud

5.2 - Echoes of a Fallen Star

Quest NPC Duties
Old Enemies, New Threats Krile
The Way Home Krile
Seeking Counsel Alphinaud
Facing the Truth Lyna
A Sleep Disturbed Crystal Exarch
An Old Friend Y’shtola
Deep Designs Y’shtola
A Whale’s Tale Urianger
Beneath the Surface Urianger Anamnesis Anyder
Echoes of a Fallen Star Urianger

5.3 - Reflections in Crystal

Quest NPC Duties
In the Name of the Light Manager of Suites
Heroic Dreams Eirwel
Fraying Threads Ryne
Food for the Soul Tataru
Faded Memories Thancred
Etched in the Stars Peculiar Crystal
The Converging Light Y’shtola The Heroes’ Gauntlet
Hope’s Confluence Crystal Exarch The Seat of Sacrifice
Nothing Unsaid Y’shtola
The Journey Continues Alphinaud
Unto the Morrow Urianger
Reflections in Crystal Ryne

5.4 - Futures Rewritten

Quest NPC Duties
Alisaie’s Quest Krile
The Wisdom of Allag G’raha Tia
Reviving the Legacy G’raha Tia
Forget Us Not Alisaie
Like Master, Like Pupil Y’shtola Matoya’s Relict
The Admiral’s Resolve Alphinaud
The Search for Sicard Alphinaud
On Rough Seas Alphinaud
The Great Ship Vylbrand Merlwyb
Futures Rewritten Alphinaud

5.5 - Death Unto Dawn (Part 1)

Quest NPC Duties
Unto the Breach Alisaie
Here Be Dragons Alphinaud
Righteous Indignation Estinien
For Vengeance Restrainment Node
The Flames of War G’raha Tia Paglth’an
When the Dust Settles Alphinaud

5.5 - Death Unto Dawn (Part 2)

Quest NPC
The Company We Keep Alisaie
On Official Business Alphinaud
Death Unto Dawn Kan-E-Senna

Endwalker

Endwalker titles in FFXIV
Image via Square Enix

There are 108 quests included in the MSQ for Endwalker, ranging from level 80 to 90. With Post-Endwalker quests wrapping up a decade of storytelling and moving on to a whole new story arc for Dawntrail

Level 80 

Quest NPC
The Next Step to Sail Alphinaud
Old Sharlayan, New to You Krile
Hitting the Books Krile
A Seat at the Last Stand Alisaie
A Labyrinthine Descent Alisaie
Glorified Ratcatcher Krile
Deeper into the Maze Alphinaud
The Medial Circuit Alisaie
The Full Report, Warts and All Alisaie
A Guide of Sorts Alisaie
Estate Visitor Alisaie
For Thavnair Bound Thancred
On Low Tide Thancred
A Fisherman’s Friend Matsya
House of Divinities Estinien
The Great Work Matsya
Shadowed Footsteps Nidhana
A Boy’s Errand Nidhana
Tipping the Scale Zeynuha
The Satrap of Radz-at-Han Thancred

Level 81

Quest NPC Duties
In the Dark of the Tower Krile The Tower of Zot
The Jewel of Thavnair Thancred
The Color of Joy Alphinaud

Level 82

Quest NPC
Sound the Bell, School’s In Krile
A Capital Idea Krile
Best of the Best Maxima
A Frosty Reception Tataru
Tracks in the Snow Emmanellain
How the Mighty Are Fallen Licinia
At the End of the Trail Jareck
A Way Forward Alphinaud
The Last Bastion Jullus
Personae non Gratae Jullus

Level 83

Quest NPC Duties
His Park Materials Jullus
No Good Deed Jullus
Alea Iacta Est Jullus
Strange Bedfellows Lucia
In from the Cold Lucia
Gateway of the Gods Lucia The Tower of Babil
A Trip to the Moon G’raha Tia
Sea of Sorrow The Watcher
The Martyr Argos

Level 84

Quest NPC
In Shadow’s Wake The Watcher
Helping Hands The Watcher
A Harey Situation Thancred
A Taste of the Moon Livingway
Styled a Hero Livingway
All’s Vale That Endsvale Growingway
Back to Old Tricks Thancred
Setting Things Straight Urianger
Heart of the Matter Growingway
Returning Home Y’shtola

Level 85

Quest NPC Duties
Skies Aflame Tataru Vanaspati
The Blasphemy Unmasked Ahewann
Amidst the Apocalypse Mihleel
Beyond the Depths of Despair G’raha Tia
That We Might Live Alphinaud
When All Hope Seems Lost Matsya
Warm Hearts, Rekindled Hopes Alisaie
Simple Pleasures Estinien
Under His Wing Matsya
At World’s End Radiant Host Soldier

Level 86

Quest NPC
Return to the Crystarium G’raha Tia
Hope Upon a Flower Ryne
Petalouda Hunt Hythlodaeus
In Search of Hermes Hythlodaeus
Ponder, Warrant, Cherish, Welcome Hermes
Lives Apart Hermes
Their Greatest Contribution Emet-Selch
Aether to Aether Hermes
A Sentimental Gift Hermes
Verdict and Execution Hermes

Level 87

Quest NPC Duties
Travelers at the Crossroads Hythlodaeus
A Past, Not Yet Come to Pass Venat
Witness to the Spectacle Venat
Worthy of His Back Venat
A Flower Upon Your Return Venat
Hunger in the Garden Hythlodaeus
Words Without Sound Emet-Selch
Follow, Wander, Stumble, Listen Hythlodaeus
Caging the Messenger Hythlodaeus Ktisis Hyperboreia
Thou Must Live, and Know Venat

Level 88

Quest NPC
As the Heavens Burn Krile
Outside Help Lucia
Going Underground Fourchenault
No Job Too Small Alphinaud
Wise Guides Urianger
Agriculture Shock Cookingway
Sage Council Urianger
Hither and Yarns Urianger
Once Forged G’raha Tia
Bonds of Amanan(ite) Kokkol Dankkol

Level 89

Quest NPC Duties
Her Children, One and All Fourchenault The Aitiascope
A Bold Decision Krile
Friends Gathered Tataru
Unto the Heavens Ojika Tsunjika
A §trαnge New World Alphinaud
On Burdεned ωings Urianger
A Test of Wιll Estinien
Roads Pαved││Sacri┣ice Alphinaud
F//εsh AbanΔon┨Δ Coph-coodg
Where Kn∞wledge Leads Urianger

Level 90

Quest NPC Duties
Vic┨οry ̈ ̈ ̈╳, │̆││ε Lost G’raha Tia
┣┨̈//̈ No┨ΦounΔ••• G’raha Tia
Hello, World G’raha Tia
Forge Ahead Alphinaud
You’re Not Alone Alisaie
Endwalker Alphinaud The Dead Ends

Post-Endwalker

There are a total of 44 Post-Endwalker quests added in patches 6.1 to 6.55. These work to wrap up the last 10 years since A Realm Reborn, and also pave the way to the new story of Dawntrail. These are all level 90 quests.

6.1 - Newfound Adventure

Quest NPC Duties
Newfound Adventer Tataru
Bountiful Ruins Tataru
Friends for the Road Estinien
Alzadaal’s Legacy Y’shtola Alzadaal’s Legacy
A Brother’s Grief Y’shtola
Sharing the Wealth Varshahn
Bridging the Rift Veteran Radiant
Restricted Reading Montichaigne
Void Theory Y’shtola
A Satrap’s Duty Y’shtola

6.2 - Buried Memory

Quest NPC Duties
In Search of Azdaja Varshahn The Fell Court of Troia
Shadowed Remnants Varshahn
Where Everything Begins Zero
Groping in the Dark Estinien
Nowhere to Run Zero
The Wind Rises Zero Storm’s Crown
Return from the Void Varshahn
A World with Light and Life Y’shtola
Buried Memory Varshahn

6.3 - Gods Revel, Lands Tremble

Quest NPC Duties
Once More Unto the Void Varshahn
A Cold Reuniion Estinien
Kindled Spirit Alphinaud
An Unforeseen Bargain 1st Legion Soldier
King of the Mountain Alphinaud Lapis Manalis
A Dragon’s Resolve Varshahn
Paths Barred Zero
Desires Untold Nahbdeen Mount Ordeals
Gods Revel, Lands Tremble Zero

6.4 - The Dark Throne

Quest NPC Duties
Currying Flavor Varshahn
Going Haam Urianger The Aetherfont
Like Fear to Flame Urianger
The Fallen Empire Jullus
Bonds of Trust Jullus
Lunar Rendezvous Urianger
The Red Side of the Moon Urianger
Abyssal Dark Zero The Voidcast Dais
The Dark Throne Y’shtola

6.5 - Growing Light (Part 1)

Quest NPC Duties
Seeking the Light Varshahn
Appealing to the Masses Ryne
In Defiance of Fate Zero
Back to Action Ryne
Down in the Dark Varshahn The Lunar Subteranne
The Abyssal Fracture
Reunited at Last Vrtra
Growing Light Y’shtola

6.55 - Growing Light (Part 2)

Quest NPC
When One Door Closes… Varshahn
The Game is Afoot G’raha Tia
The Coming Dawn G’raha Tia

Dawntrail

Dawntrail titles in FFXIV
Image via Square Enix

The MSQ of Dawntrail has exactly 100 quests, and the patches are currently ongoing. This will be updated as and when new quests are added in later patches. 

Level 90

Quest NPC
A New World to Explore Ojika Tsunjika
The Nation of Tuliyollal Wuk Lamat
A City of Stairs Wuk Lamat
A Saga in Stone Krile
The Rite of Succession Erenville
To Kozama’uka Helpful Hanu
A Festive People Wuk Lamat
The Feat of Reeds Wuk Lamat
A Well-mannered Shipwright Linuhanu
The Lifting of Wings Wuk Lamat
Knowing the Hanuhanu Wuk Evu
To Urqopacha Approachable Pelupelu
Traders of Happiness Wuk Lamat
The Feat of Gold Erenville
Mablu’s Dream Wuk Lamat
A Premium Deal Wuk Lamat
Wuk Lamat in the Saddle Wuk Lamat
Knowing the Pelupelu Mablu

Level 91

Quest NPC Duties
The Success of Others Wuk Lamat
For All Turali Wuk Lamat Ihuykatumu

Level 92

Quest NPC
A Leaking Workpot Erenville
Lending a Helphand Rakorok
The Feat of Pots Koana
A Father First Wuk Lamat
The Shape of Peace Wuk Lamat
Lost Promise Koana
A Brother’s Duty Koana
Feeding the River Koana
Sibling Rescue Koana

Level 93

Quest NPC Duties
History’s Keepers Wuk Lamat
The feat of Proof Alphinaud
The High Luminary Wuk Lamat Worqor Zormor
An Echo of Madness Alphinaud
Pointing the Way Erenville
The Skyruin Erenville Worqor Lar Dor
The Feat of Ice Thancred
The Promise of Peace Erenville

Level 94

Quest NPC
The Leap to Yak T’el Alphinaud
Village of the Hunt Wuk Lamat
A History of Violence Koana
The Feat of Repast Koana
A Father’s Grief Alphinaud
Taking a Stand Hunmu Rruk
Into the Traverse Wuk Lamat
City of Silence Wuk Lamat
Blessed Siblings Miilal Ja
Scale of Trust Alphinaud

Level 95

Quest NPC Duties
Mamook Speaks Wuk Lamat
The Feat of Brotherhood Wuk Lamat
Road to the Golden City Ketenramm The Skydeep Cenote
Dawn of a New Tomorrow Peshekwa
Ever Greater, Ever Brighter Krile
The Long Road to Xak Tural Erenville
Saddled Up Erenville
Braced for Trouble Erenville
Blowing Smoke Erenville
Law of the Land Erenville
On Track Erenville

Level 96

Quest NPC
One with Nature Erenville
And the Land Would Tremble Erenville
No Time for Tears Wuk Lamat
Pick up the Pieces Alisaie
Together as One Wuk Lamat
In Yyasulani’s Shadow Alphinaud
Putting Plans into Locomotion G’raha Tia
A Hot Commodity Iyaate

Level 97

Quest NPC Duties
All Aboard Wawlika Vanguard
The Land of Levin Wuk Lamat
A Royal Welcome Alisaie
A Day in the Life Sphene
On the Cloud Sphene
Gone and Forgotten Erenville
Embracing Oblivion Cahciua
Solution Nine Wuk Lamat
The Queen’s Tour Sphene

Level 98

Quest NPC
Her People, Her Family Sphene
Scales of Blue Wuk Lamat
Gives You Teeth Tassos
Little Footfalls Wuk Lamat
Drowned Vestiges Wuk Lamat
Memories of a Knight Otis
At a Crossroads Otis
The Protector and the Destroyer Wuk Lamat

Level 99

Quest NPC Duties
A Comforting Hand Wuk Lamat
Unto the Summit Cahciua
The Resilient Son Cahciua Origenics
Everkeep
A New Family Wuk Lamat
In Pursuit of Sphene Wuk Lamat
Through the Gate of Gold Wuk Lamat
Those Who Live Forever Wuk Lamat
In Serenity and Sorrow G’raha Tia
The Land of Dreams Cahciua
A Knight of Alexandria Wuk Lamat

Level 100

Quest NPC Duties
The Sanctuary of the Strong Cahciua
The Taste of Family Krile
Leafing Through the Past Krile
An Explorer’s Delight Cahciua
In Search of Discovery Cahciua
A Journey Never-ending Cahciua
Dawntrail Wuk Lamat Alexandria
The Interphos

Post Dawntrail

All quests added in patches 7.1 onwards will be added here as soon as they’re available. These are all level 100 quests.

7.1 - Crossroads

Quest NPC Duties
A Royal Invitation Bol Wuruq
Alexandria Mourns Gulool Ja
In Search of the Past G’raha Tia Yuweyawata Field Station
Among the Abandoned Krile
Guidance of the Hhetso Geode
The Warmth of Family Koana
Crossroads Wuk Lamat

The post FFXIV: Every MSQ quest from A Realm Reborn to Dawntrail appeared first on Destructoid.

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FFXIV leveling guide: How to level alt jobs fast in Final Fantasy XIV https://www.destructoid.com/ffxiv-how-to-level-fast/?utm_source=rss&utm_medium=rss&utm_campaign=ffxiv-how-to-level-fast https://www.destructoid.com/ffxiv-how-to-level-fast/#respond Sun, 01 Dec 2024 15:00:41 +0000 https://www.destructoid.com/?p=560815 Summoner leveling in FFXIV

Final Fantasy XIV is an MMO that allows you to switch your job at the click of a button, without the need to change characters. Your gear automatically assigns, you get a shiny new weapon, and each expansion adds new jobs to try and master. 

Whether you’re just diving into your Eorzean adventure, or you’re a seasoned veteran at this point stuck in a leveling rut, there are a lot of different options for grinding out those levels. With the new level cap of 100 added with Dawntrail, the numbers can seem a little daunting, but there are valuable rewards on offer for those who do the work. 

I know that everyone has their main job, be it Tank, DPS, or Healer, but that doesn’t mean it’s not worth it to branch out and get a feel for the other roles. Stepping out of your comfort zone and putting yourself in a different pair of shoes can actually help you to understand fights, mechanics, and what’s needed of you in your main role. 

Level rewards in FFXIV

Outrunner in FFXIV
Screenshot by Destructoid

The maximum level back when A Realm Reborn was released was 50, and as previously stated, it’s now increased to 100. Reaching a previous or current level cap with all jobs will gain you rewards, with the value of the reward increasing as you progress through higher levels. We can pretend that the level 90 reward wasn’t a bizarre and widely unloved choice, although I’d like to see it turned into a Dancer weapon so it might at least be useful. 

Regardless, here are all of the level cap rewards from level 50 to 100, including the titles rewarded for leveling all jobs in the Disciple of War (DoW) or Magic (DoM) categories:

Level Titles Overall reward
50 DoW: Warmonger
DoM: Archmage
Paragon’s Crown
60 DoW: Grandmaster of War
DoM: Grandmaster of Magic
Warlord’s Crown
70 DoW: God/Goddess of War
DoM: God/Goddess of Magic
Dynasty Crown
80 DoW: Soul of War
DoM: Soul of Magic
Amaro Horn
90 DoW: At War’s Horizon
DoM: At Magic’s Horizon
Migratory Plume
100 DoW: Arbiter of War
DoM: Arbiter of Magic
Outrunner Identification Key

EXP boost items in FFXIV

Glamor Dresser and Armoire in FFXIV
Screenshot by Destructoid

There are a few different items that are available to players in order to boost EXP gain when levelling. The most important of these are the jewelry items that are available as part of pre-ordering future expansions. These can come in particularly handy if you’re leveling a job from scratch, as most of them boost your EXP gain by 30%.

Here are all of the jewelry items and how to get them:

Jewelry EXP bonus How to get
Moogle Cap 20% up to level 10 Pre-ordering A Realm Reborn
Helm of Light 20% up to level 10 A Realm Reborn Collector’s Edition
Friendship Circlet 20% up to level 26 Recruit a Friend reward
Brand New Ring 30% up to level 30 Hall of the Novice
Ala Mhigan Earring 30% up to level 50 Pre-ordering Stormblood
Aetheryte Earring 30% up to level 70 Pre-ordering Shadowbringers
Menphina Earring  30% up to level 80 Pre-ordering Endwalker
Azeyma’s Earring 30% up to level 90 Pre-ordering Dawntrail

As well as these jewelry pieces, remember to utilize Free Company Actions (or get your FC Leader to make sure they’re active) to get a 10% boost and make sure to eat for an additional 3% boost. These all stack on top of each other, so you can end up with a maximum boost of 43%, depending on what level you’re playing at. 

How to level alt jobs fast in FFXIV

As I said, the concept of grinding out all of those levels for every job can seem particularly daunting, especially with new jobs that start at a lower level than the previous level cap or if you’re just starting out. There is a long list of options when it comes to leveling, but it can be all too easy to get bogged down in routine and forget about the very lucrative side hustles on offer.

Daily roulettes offer huge bonuses

Roulettes in FFXIV
Screenshot by Destructoid

Look, I know that the thought of running Praetorium or Castrum for the thousandth time isn’t the most thrilling of ideas, but there’s a reason that queues do (eventually, if you’re playing DPS) pop: roulettes offer a huge amount of EXP for relatively little effort, and you should definitely get down to business after the daily reset each day. 

The best roulettes for leveling purposes are Leveling, Main Scenario, and PvP. While other roulettes do offer EXP, of course, you can probably give them a miss if you want to get those levels up quickly. Bonus points if you’re the “Adventurer in Need,” which not only increases the EXP you’ll gain but also offers a nice amount of Gil as a passive bonus.

Wondrous Tails is worth the gamble

Wondrous Tails in FFXIV
Screenshot by Destructoid

While Khloe might seem like she’s stingy with her sticker placement, the rewards on offer for Wondrous Tales take a backseat to the amount of EXP on offer for completing her requested nine duties, which is guaranteed to give you at least half a level regardless of what your starting level was.

If you’ve been running your daily roulettes, you’ve likely amassed the full nine retries as well, meaning you can simply pick the easiest duty on the list (usually a low-level extreme trial or Alexander raid), keep using your retries and knock out half a level in under half an hour. 

FATE is guiding you

Shared FATEs in FFXIV
Screenshot by Destructoid

Forget about that unbelievably cheesy header (I’m not sorry) and focus on the fact that FATEs are an amazing way to crank out EXP in a relatively short period of time. At a minimum, Dawntrail FATEs offer up to around 500,000 EXP per FATE without adding on bonuses, the EXP boosts you have applied, or whether you’ve recently felled a Forlorn Maiden or not. 

Plus, as you grind out those FATEs in Shadowbringers, Endwalker, and Dawntrail zones, you’ll be earning Bicolor Gemstones that can be traded for some pretty epic rewards, so you’re getting something out of it either way.

Trust in Trusts (and Duty Support)

Trust in FFXIV
Screenshot by Destructoid

If you don’t feel like waiting for long periods as a DPS player queues for dungeons, consider leveling and using your Trust or Duty Support to get you through content. These features allow you to run through dungeons with a party of NPCs who make up the rest of the party, meaning there’s never a need to queue, and you still get the full EXP that you would for queueing for the same dungeon the old-fashioned way. 

Now look, I’m the first to admit that this method can, at times, be infuriating. The NPCs seem allergic to AOEs, so you’ll be single-targeting every enemy in every dungeon that you run. Sometimes, the healers seem intent on letting you die, and you’ll have to adjust to coded placement to avoid them stacking AOEs on top of your head. Not to mention the fact that Alisaie is an absolute nightmare with a Limit Break…

However, I’ll take all of that over 30 minutes or more queues to run a single dungeon on a DPS job. Plus, this can be done solo, so you can just zone out and rest assured that you’re not endangering or annoying other players if you get something wrong. It’s also an excellent way to get to grips with mechanics that you aren’t entirely sure about without feeling embarrassed at your own mishandling of them. 

And, as an added bonus, all of the loot is yours, so if you want to get your hands on a particular glamor set of minions, then this is a great way to do that.

Allied Society Quests are worth doing

Pelupelu in FFXIV
Screenshot by Destructoid

Formerly known as Tribal Quests and even more formerly known as Beast Tribe Quests, Allied Society Quests can offer up a large amount of EXP for a very small amount of work. There are multiple Allied Societies for each expansion, with higher-level Societies offering up more EXP for quests completed. 

You get an allowance of 12 Allied Society Quests per day, with three available from each Allied Society every day, and you can easily gain a third to a half of a level, depending on the level of the Allied Society Quests themselves. Currently, the highest-level Allied Society is the Pelupelu in Kozama’uka. 

Each Allied Society has rewards on offer for increasing your reputation with them, including emotes, mounts, minions, titles, and even some glamor items that aren’t to be sniffed at.

Keep an eye on your Challenge Log

Challenge Log in FFXIV
Screenshot by Destructoid

After completing the level 15 quest “Rising to the Challenge” (head to Limsa Lominsa Upper Decks and talk to I’tolwann (X:11.4, Y:11.0) if you haven’t done this yet!), you’ll gain access to the Challenge Log.

This log is split into different categories, including Battle, Crafting & Gathering, and Levequests. While some challenges reward other currencies upon completion, such as Wolf Marks or MGP, battle challenges will reward you with a huge boost of EXP (sometimes over a million) for completing certain tasks like running a fixed number of dungeons, giving a fixed number of commendations, or even running FATEs.

The Challenge Log refreshes at the same time as the general weekly reset, 2 a.m. on a Tuesday, so make sure you complete them before this happens to get the most EXP for your efforts.

Side quests are boring, but (arguably) worth it

Side quests in FFXIV
Screenshot by Destructoid

They might not offer up the biggest amount of EXP, but side quests are just sitting there waiting to be done and give added background lore that you’d otherwise miss out on. I suggest this as a last resort, but if you’re at a loose end and waiting for a dungeon to pop, clearing out an area of side quests can be a good way to get some extra EXP when all else fails. 

How to level crafters and gatherers in FFXIV

While there aren’t as many options for leveling, crafting and gathering jobs in FFXIV, there are still a few things you can do to prevent you having to quick-synth hundreds of items. 

Manuals are always useful

Engineering Manuals in FFXIV
Screenshot by Destructoid

Don’t be scared away from using manuals by the “effect is halved after level ??” in the description. Yes, you won’t get quite the 150% boost to EXP, but you shouldn’t turn your nose up at a 75% increase in crafting or gathering EXP. 

I say this from personal experience: yes, doing this is awkward. You’ll need to keep an eye out for the notification telling you that you’re no longer getting an EXP boost, stop crafting or gathering, and then use another manual before continuing to do whatever you were doing. However, seeing those levels go up so quickly is definitely worth it.

These can be purchased from any Scrip Exchange vendor for 30 Purple Scrips each. Make sure you get the Revised version, as these will last you the longest. Engineering Manuals apply to crafting classes, while Survival Manuals apply to gathering classes, so make sure you get the right one as well.

Leves, GC hand-ins, and Custom Deliveries are incredibly lucrative

Tuliyollal leves in FFXIV
Screenshot by Destructoid

Leves are a valuable source of large amounts of EXP, and there are Leves available at all levels. Crafting Leves require you to craft certain items (or purchase them on the Marketboard ready-made if you’re rolling in Gil and feeling lazy), then hand them in to get the EXP. Handing in HQ items will 

Gathering Leves are harder to cheat (except Fishing, which can also be completed using items purchased on the Marketboard), but they’re still not difficult. You’ll need to go to a certain location, gather up a certain number of items, and then talk to the Leve person wherever you picked up the quest. Bonuses are applied for overachieving during the Leve quest, so the better you do, the quicker you’ll level up. 

Custom Deliveries in FFXIV
Screenshot by Destructoid

Custom Deliveries are available in each expansion, with higher-level Custom Deliveries NPCs offering higher amounts of EXP for hand-ins. These will require you to craft high-level items, but if you’re over-leveled by ten levels, you can use the “Trained Eye” ability to instantly score 100% collectability, maximizing the amount of EXP you get for handing items in. 

GC hand-ins in FFXIV
Screenshot by Destructoid

GC hand-ins are, by far, the easiest way to level up crafters and gatherers. Each day at 3 p.m. EST / 12 p.m. PST, your respective GC will have a new selection of items that they want to hand in. As with Leves, handing in HQ versions of these items will give you double the EXP, and you’ll find a whole bunch of people leveling up at the GC each day after the reset.

The post FFXIV leveling guide: How to level alt jobs fast in Final Fantasy XIV appeared first on Destructoid.

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How to unlock Futures Rewritten Ultimate in Final Fantasy XIV https://www.destructoid.com/how-to-unlock-futures-rewritten-ultimate-in-final-fantasy-xiv/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-unlock-futures-rewritten-ultimate-in-final-fantasy-xiv https://www.destructoid.com/how-to-unlock-futures-rewritten-ultimate-in-final-fantasy-xiv/#respond Tue, 26 Nov 2024 10:15:35 +0000 https://www.destructoid.com/?p=644553 Futures Rewritten Ultimate in Final Fantasy XIV

With patch 7.11 arriving in Final Fantasy XIV, players can now dive into Dawntrail’s long-awaited Futures Rewritten Ultimate Raid (FRU). This raid features familiar faces from the Eden Raid series that featured during Shadowbringers, on a whole new difficulty scale. 

Futures Rewritten Ultimate is the sixth Ultimate raid to be added to Final Fantasy XIV, with the others being as follows:

  • The Unending Coil of Bahamut (UCoB) (Stormblood)
  • The Weapon’s Refrain (UWU) (Stormblood)
  • The Epic of Alexander (TEA) (Shadowbringers)
  • Dragonsong’s Reprise (DSR or DSU) (Endwalker)
  • The Omega Protocol (TOP) (Endwalker)

With beefed-up mechanics and some absolutely stunning weapons to work towards, there’s a whole slew of reasons to take in any of the Ultimate raids. However, this task is not for the weak-hearted and there are some pretty stringent unlock requirements as well. 

How to unlock Futures Rewritten Ultimate in FFXIV

Wandering Minstrel in Tuliyollal in Final Fantasy XIV
Screenshot by Destructoid

If you want to dive into the latest Ultimate Raid, you’ll first need to complete AAC Light-heavyweight M4 Savage (M4S) from the Arcadion series. This in turn requires you to complete the normal difficulty AAC Light-heavyweight M4. You essentially need to complete the first four normal raids, which unlock sequentially, and then all four Savage raids, which also unlock one after the other. 

Of course, if you’re getting to grips with Futures Rewritten Ultimate, you’ve likely ticked off both of these tasks already. In that case, to unlock the raid itself you’ll need to head to Tuliyollal and find the Wandering Minstrel close to the For-ard Cabins Aethernet Crystal (X:11.1 Y:14.6)

Party make-up for Future Rewritten Ultimate

Futures Rewritten Ultimate is an eight-player, level 100 raid. If you want to take part, you’ll need the current “best in slot” gear, which is iLvl 730 - 735 Dark Horse Champion sets or Augmented Quetzali sets. In the future, when higher iLvl gear is released, anything more recent than these sets will be sufficient.

Futures Rewritten Ultimate can only be accessed via the Raid Finder and entered by a pre-made party of eight players. While you can have two different players on duty on the same Job, this isn’t advised, as it will cancel out the passive generation of Limit Break.

Futures Rewritten Ultimate rewards

Ultimate Edenmorn Weapons in FFXIV
Screenshot by Destructoid

Upon successful completion of Futures Rewritten Ultimate, all players will be rewarded with an Oracle Totem. These can then be taken to Uah’shepya in Solution Nine (X:8.7, Y:13.5) and exchanged for the rather glorious iLvl 735 Ultimate Edenmorn Weapons. Each weapon can be obtained in exchange for one Oracle Totem.

Currently, players can only obtain one Oracle Totem per week, with a new totem becoming available after the weekly reset each Tuesday. This restriction will only be in place until patch 7.2. A totem will be given to each player completing the duty for the first time each week, regardless of whether others in the party have already obtained their weekly reward. 

The post How to unlock Futures Rewritten Ultimate in Final Fantasy XIV appeared first on Destructoid.

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How to get condensed solution in Final Fantasy XIV https://www.destructoid.com/how-to-get-condensed-solution-in-final-fantasy-xiv/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-get-condensed-solution-in-final-fantasy-xiv https://www.destructoid.com/how-to-get-condensed-solution-in-final-fantasy-xiv/#respond Thu, 21 Nov 2024 13:53:53 +0000 https://www.destructoid.com/?p=641815 Everseekers sets in Final Fantasy XIV

There are a dizzying number of crafting materials in Final Fantasy XIV, and all of them have specific sources to figure out before you can get down to crafting. Condensed Solution is a crafting material that was added in patch 7.1, and it’s incredibly useful. 

If you want to nab the new level 100, iLvl 720 Everseekers crafting and gathering sets without breaking the bank and effectively throwing all of your Gil at the Marketboard, you’re going to need one vital crafting material — Condensed Solution. Unfortunately, getting it might be a bit of a slog, but keep reading to find out everything that you need to know.

How to get Condensed Solution in Final Fantasy XIV

How to get Condensed Solution in Final Fantasy XIV
Screenshot by Destructoid

Before you can get some Condensed Solutions, you’ll need to commit some time to craft specific recipes that can be handed into a Collectable Appraiser to earn some Orange Scrips. Orange Scrips can be earned by both crafters and gatherers, but you’ll specifically need Orange Crafters’ Scrips if you want some Condensed Solution. 

When you’ve got some, you can head to any Scrip Exchange merchant and select the following options in the drop-down menus at the top:

  • Category: Crafters’ Scrips (Master Recipes/Materials/Misc.)
  • Subcategory: Orange Scrip Exchange (Lv. 100 Materials/Furnishings)

Condensed Solution costs 125 Orange Crafters' Scrips each, so you'll need to stock up on a hefty sum of the currency as you'll need three per item from the Everkeepers sets that you want to craft. Not only is it part of the base recipe for each item in the sets, but it's also used in the recipe for Optical Nanofiber, which is also an ingredient in the sets as well.

All ways to get Orange Crafters’ Scrips in Final Fantasy XIV

Crafting in Final Fantasy XIV
Screenshot by Destructoid

Orange Crafters’ Scrips can only be gained by crafting level 100 collectables, so you’ll need to have maxed out at least one crafting class before you can get any. For each successfully crafted level 100 collectable that you hand in, you’ll earn between 120 and 144 Orange Crafters’ Scrips, depending on the collectability rating of the final craft. 

Here’s a full list of Orange Crafters’ Scrip recipes and how to make them:

Crafting class Crafted item Recipe
Carpenter Rarefied Claro Walnut Fishing Rod 2 Claro Walnut Lumber
1 Ka’Kaznar Ingot
1 Black Star
Blacksmith Rarefied Ra’Kaznar Round Knife 2 Ra’Kaznar Ingot
1 Claro Walnut Lumber
1 Black Star
Armorer Rarefied Ra’Kaznar Ring 2 Ra’Kaznar Ingot
1 Thunderyards Silk
1 Black Star
Goldsmith Rarefied Black Star Earrings 2 Black Star
1 Ra’Kaznar Ingot
1 Magnesia Whetstone
Leatherworker Rarefied Gargantuaskin Hat 2 Gargantua Leather
1 Black Star
1 Rroneek Serge
Weaver Rarefied Thunderyards Silk Culottes 2 Thunderyards Silk
1 Gargantua Leather
1 Black Star
Alchemist Rarefiied Claro Walnut Flat Brush 2 Claro Walnut Lumber
1 Tungsten Ink
1 Thunderyards Silk
Culinarian Rarefied Tacos de Carne Asada 2 Rroneek Chuck
2 Dark Rye Flour
2 Yyasulani Garlic
1 White Pepper

The best way to get Orange Crafters’ Scrips in Final Fantasy XIV

Culinarian in Final Fantasy XIV
Screenshot by Destructoid

Although it seems like the most resource-heavy option, the Culinarian level 100 Rarefied Tacos de Carne Asada can actually prove to be the most cost-effective option if you’re willing to put in the time and effort to gather the ingredients needed. Ingredients for this can be found in the following locations:

  • Dark Rye (to make the Dark Rye Flour) can be found in Labyrinthos
  • Yyasulani Garlic can be gathered near to Yyasulani in Heritage Found
  • White Pepper can be gathered in The Xobr’it Cinderfield in Yak T’el

The only thing that can’t be gathered effectively is the Rroneek Chuck, which is best purchased using 3 Bicolor Gemstones for each Chuck. It can be purchased from any of the following Bicolor Gemstone Traders:

  • Mitepe near the Hnusatawi Aetheryte in Shaaloani (X:28.6, Y:30.8)
  • Beryl in Solution Nine (X:8.4, Y:14.0)
  • Kajeel Ja in Tuliyollal (X:12.8, Y:13.0)

All Collectable Appraiser and Scrip Exchange locations in Final Fantasy XIV

Collectable Appraiser at Radz-at-Han in Final Fantasy XIV
Screenshot by Destructoid

Once you’ve worked your fingers to the bone making the needed collectables, you’re going to need to find both a Scrip Appraiser and a Scrip Exchange. You can find one or both in almost every major city hub, and you don’t need to stick to Dawntrail areas to get Orange Crafters’ Scrips, or to spend them on your Condensed Solution. 

Collectable Appraiser locations

  • Limsa Lominsa Lower Decks (X:6.1, Y:12.0)
  • Ul’dah - Steps of Thal (X:14.2, Y:10.8)
  • Old Gridania (X:14.1, Y:9.1)
  • Mor Dhona (X:22.4, Y:6.7)
  • Idyllshire (X:5.7, Y:7.0)
  • Rhalgr’s Reach (X:9.8, Y:12.4)
  • Eulmore (X:11.5, Y:10.8)
  • Radz-at-Han (X:11.6, Y:9.8)
  • Solution Nine (X:9.0, Y:13.5)

Scrip Exchange locations

  • Limsa Lominsa Lower Decks (X:6.0, Y:11.9) and (X:3.0, Y:12.5)
  • Ul’dah - Steps of Thal (X:14.2, Y:10.8)
  • Old Gridania (X:14.1, Y:9.1)
  • Mor Dhona (X:22.4, Y:6.7)
  • Idyllshire (X:5.7, Y:7.0)
  • Rhalgr’s Reach (X:9.9, Y:12.5)
  • The Ruby Sea (X:28.3, Y:15.3)
  • The Crystarium (X:9.8, Y:8.5)
  • Eulmore (X:11.5, Y:10.8)
  • The Firmament (X:14.2, Y:12.6) and (X:9.7, Y:8.3)
  • Old Sharlayan (X:4.9, Y:9.3)
  • Radz-at-Han (X:11.6, Y:9.4)
  • Il Mheg (X:16.5, Y:33.9)
  • Labyrinthos (X:20.4, Y:20.3)
  • Tuliyollal (X:16.3, Y:11.1)
  • Solution Nine (X:9.1, Y:13.3)

The post How to get condensed solution in Final Fantasy XIV appeared first on Destructoid.

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Final Fantasy XIV is coming to mobile devices, amid a confusing announcement https://www.destructoid.com/final-fantasy-xiv-is-coming-to-mobile-devices-amid-a-confusing-announcement/?utm_source=rss&utm_medium=rss&utm_campaign=final-fantasy-xiv-is-coming-to-mobile-devices-amid-a-confusing-announcement https://www.destructoid.com/final-fantasy-xiv-is-coming-to-mobile-devices-amid-a-confusing-announcement/#respond Wed, 20 Nov 2024 14:06:03 +0000 https://www.destructoid.com/?p=641128 FFXIV Mobile promo shot

In a shocking and slightly confusing turn of events, Final Fantasy XIV has announced that there is a mobile version of the incredibly popular MMO on the way. It's officially licensed by Square Enix, but being developed by Lightspeed Studios. 

I have to admit, FFXIV Mobile wasn’t exactly at the top of my wishlist or expectations for 2024, but this is not an entirely unexpected announcement. Back in August, a leaked document revealed the title on a list of licensed games heading to China. This official announcement is simply confirmation that it will also be headed to the west at some point. 

https://www.youtube.com/watch?v=gjXZncJpRyc

According to the FFXIV Mobile website (which I’d recommend viewing only on mobile devices, as it doesn’t seem to work properly on any desktop browser), the concept of FFXIV Mobile is to relive A Realm Reborn with refreshed graphics and voice acting. Admittedly, it does look really nice and the idea of reliving those early days on the move is incredibly appealing. 

The game will launch with nine playable battle Jobs, 11 crafting classes, and a variety of as-yet-unconfirmed races. Logically speaking, if this is a re-launch of A Realm Reborn for a new platform, then we can expect more recently added races such as Hrothgar and Viera to be missing from the options. Ninja is also likely not to be included as a Job, as it was added during patch 2.4 and wasn’t part of A Realm Reborn when it was originally released. 

FFXIV Mobile promo shot
Image via Square Enix

Fan reactions on social media have been mixed at best. There are a lot of people excited about the prospect of taking FFXIV on the move, but many players are filled with very reasonable questions. PUBG Mobile, a previous and very successful title released by Lightspeed Studios, is filled with microtransactions, battle passes, and other intricate money-pit features. Is FFXIV Mobile likely to go in that direction as well?

There’s also the question of how FFXIV will even play on mobile devices. Clearly hotbars will be a thing of the past, and the UI is more likely to reflect other mobile MMOs such as Genshin Impact or Wuthering Waves. Single button action rotations are to be expected, with maybe a couple of extra “special attack” buttons that charge up as you play. 

The website does say that the game can be played alone or solo, though it doesn’t specify whether the mobile version will have standalone servers. If mobile players will be able to join players on other platforms, dungeons are about to get really interesting with excuses like “sorry, my Mom called” or “sorry, went through a tunnel” becoming commonplace when disconnections occur.

FFXIV Mobile promo shot
Image via Square Enix

Some players have noted that the previously promised Final Fantasy XI mobile game never came to fruition, while others have stated their upset at the fact that money has gone into this rather than focusing on new content for current platforms. Some have pointed out that Black Mages will get the most authentic experience, when casting Fire-aspect spells causes their phones to explode. 

I realize that I’m coming across very negatively about the whole thing here, but that’s not entirely the case. I’d describe my current feelings as ‘wary’, rather than negative. As more details are released and questions are answered, the feelings of the current player base could shift one way or the other, mine included. 

Right now, it’s hard to imagine playing such an epic game on such a small screen, but I guess time and experience will tell. Regardless, you can pre-register to get regular updates now by heading to the FFXIV Mobile website.

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FFXIV: All Pelupelu Allied Society quests and rewards https://www.destructoid.com/ffxiv-all-pelupelu-allied-society-quests-and-rewards/?utm_source=rss&utm_medium=rss&utm_campaign=ffxiv-all-pelupelu-allied-society-quests-and-rewards https://www.destructoid.com/ffxiv-all-pelupelu-allied-society-quests-and-rewards/#respond Mon, 18 Nov 2024 19:33:14 +0000 https://www.destructoid.com/?p=639824 Board at Dock Poga in Final Fantasy XIV

Once you’ve unlocked the Pelupelu Allied Society in Final Fantasy XIV, you can begin to undertake daily quests to improve your reputation and climb through the ranks. Three quests a day soon add up, and you get a whole lot of EXP to boot. 

The EXP gain definitely makes the Pelupelu Allied Society worth doing for leveling purposes alone, but you can also get your hands on some unique rewards as you progress through the ranks. 

How do Pelupelu Allied Society quests work?

Dock Poga in Final Fantasy XIV
Screenshot by Destructoid

Before you can begin doing daily quests, you of course need to unlock the Pelupelu Allied Society. Once you’ve done that, you’ll be able to pick up three level 90 quests after the daily reset (11 a.m. EST). Each quest will earn you 60 reputation with the Pelupelu, and when you earn enough reputation, you’ll gain a new rank. 

The only exception to the three-quests-a-day rule is on days when you manage to increase your rank, as you’ll be given an opportunity to accept three fresh quests on the same day, allowing you to complete six quests in a short space of time. 

Pelupelu Allied Society quests are for your Disciple or War or Magic Jobs, although the vast majority of quests don’t actually involve any fighting. As your rank increases, you’ll unlock new quests, and three quests of those that are currently unlocked to you will be assigned at random each day. 

For each daily quest you complete, you’ll earn one Pelu Pelplume, which can then be exchanged with Pavli in Dock Poga (X:37.2, Y:16.2) for unique rewards, but more on that later. 

All Pelupelu Allied Society quests in Final Fantasy XIV

Pelupelu Allied Society in Final Fantasy XIV
Screenshot by Destructoid

The quests for the Pelupelu Allied Society can be split into two subcategories, main quests and daily quests. 

Pelupelu main quests

The main quests of the Pelupelu Allied Society are what provide the story behind the Pelupelu and what they’re trying to do in Kozama’uka. The initial quest unlocks the ability to undertake quests, while further quests unlock new daily quests and rewards. There are a total of six main level 90 quests as part of the Pelupelu Allied Society questline:

Quest name Quest NPC Unlock rank
An Intrepid New Adventure Blue-garbed Pelu
Tuliyollal
(X:14.0, Y:13.0)
N/A
A Tentative First Tour Liplu
Dock Poga
(X:38.0, Y:16.0)
Friendly
Earthenshire Awaits Liplu
Dock Poga
(X:38.0, Y:16.0)
Trusted
Recruitment Drive Liplu
Dock Poga
(X:38.0, Y:16.0)
Respected
A Guest From Across the Salt Liplu
Dock Poga
(X:38.0, Y:16.0)
Respected
Partners in Pel Liplu
Dock Poga
(X:38.0, Y:16.0)
Honored

When you reach Honored rank, you’ll have completed the entire story of the Pelupelu Allied Society and will also receive the “Tourist Wrangler…” title. 

Pelupelu daily quests

As I said, you can pick up three level 90 daily quests from Yubli in Dock Poga (X:37.0, Y:16.0) each day after the daily reset. They’re all relatively simple to complete, and you’ll get a hefty sum of EXP for doing so, so make sure to use this opportunity to level up alternate Jobs! You’ll also get 60 reputation and one Pelu Pelplume for each quest completed.

Here are all of the Pelupelu daily quests, along with what reputation you need to have for it to come up in your daily rotation:

Reputation Quest name
Friendly A Notion of Promotion
A Sackful of Memories
Ferocious Foliage, Fearful Tourists
Community Outreach in Kozanuakiy
Preventative Measures
Burden of Beasts
Growing as a Guide
Trusted Bag Your Pardon
Thrilled to Be Here
Canvassing in Kozama’uka
Reed Between the Lines
The Rudiments of Fiend Removal
The Nectar Collector
Starting from Scrap
Respected Advisor vs. Predator
Let Moobie Be Your Guide
The Popularity of Punutiys
Breath of Foul Air
Big Bellies to Fill
The Hand That Feeds
Born to Run Away
Honored Bird Meat’s Back on the Menu
A Sympathetic Ear
Worth the Weight
In Time for Lunch
His Swarm Enemy
Seasoned Adventurer
Animal Friendship

All Pelupelu rewards

Punutiy mount in Final Fantasy XIV
Screenshot by Destructoid

As you progress through the main quests of the Pelupelu Allied Society and attain higher ranks, you’ll be able to exchange your Pelu Pelplumes for different unique items alongside various types of Materia XI and XII. 

Below you’ll find all unique items listed, along with what rank you need to attain to get them, and how many Pelplumes you’ll need to part with:

Reward Reputation Pelu Pelplumes
Wind-up Pelupelu Trusted 8
The Travel Agency (Dawntrail) Orchestrion Roll Trusted 6
Punutiy Horn Respected 18
Pelupack Honored 10
Pelubill Calot Sworn 9
Pelupelu Framer’s Kit Sworn 6

The post FFXIV: All Pelupelu Allied Society quests and rewards appeared first on Destructoid.

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How to get the Punutiy mount in Final Fantasy XIV https://www.destructoid.com/how-to-get-the-punutiy-mount-in-final-fantasy-xiv/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-get-the-punutiy-mount-in-final-fantasy-xiv https://www.destructoid.com/how-to-get-the-punutiy-mount-in-final-fantasy-xiv/#respond Mon, 18 Nov 2024 12:49:51 +0000 https://www.destructoid.com/?p=639535 Punutiy mount in Final Fantasy XIV

One of the new creatures introduced to Final Fantasy XIV as part of the Dawntrail expansion was the Punutiy, which are essentially the Manatees of Etheirys. Now, as of the 7.1 patch, players can get their very own airborne version, and it’s very cute. 

According to the limited lore that we have surrounding Punutiys, they are used to tow riverboats through Tural. However, 7.1 added another level to the lore, and apparently, the Hanu Hanu used to imbue the Punutiy with the power of the wind, allowing them to glide gracefully through the skies to transport items and people over the waterfalls of Kozama’uka. 

As if a flying Punutiy wasn’t enough of a tempting prospect, this mount also comes with an action called Bosom Brook, which will send the Punutiy spinning around and showing off their water-based gymnastics, regardless of how high up in the air you are. 

How to get the Punutiy mount in FFXIV

Punutiy mount in Final Fantasy XIV
Screenshot by Destructoid

To get the Punutiy mount, you’ll first need to unlock the Pelupelu Allied Society. We have a full guide on this, but here’s the bullet point list:

  • Own the Dawntrail expansion
  • Have at least one Disciple of War or Magic Job at level 90 or above
  • Pick up and complete the level 90 quest called “An Intrepid New Enterprise" from the Blue-garbed Pelu in Tuliyollal (X:13.6, Y:12.9)

Once you’ve completed this quest, you’ll have access to daily Pelupelu Allied Society quests. 

You can pick up three quests per day unless you increase your rank with the Pelupelu, which will allow you to take on three extra quests that day for a total of six quests. Each complete daily quest will reward one Pelu Pelplume. 

Respected rank with the Pelupelu in Final Fantasy XIV
Screenshot by Destructoid

The Punutiy mount will become available in exchange for Pelu Pelplumes once you’ve reached the Respected rank with the Pelupelu. That means you have to increase your rank twice and earn a total of 720 reputation. While that seems like a lot, it’s achievable within a week, so it won’t take you long to get your Punutiy. 

Punutiy Horn in exchange for Pelu Pelplumes in Final Fantasy XIV
Screenshot by Destructoid

A word of advice: The Wind-up Pelupelu minion unlocks once you hit Trusted rank. If you want to be able to purchase the Punutiy Horn as soon as it becomes available, I’d recommend not purchasing the Wind-up Pelupelu when it becomes available, as doing so will leave you short by a few Pelplumes by the time you unlock the Punutiy mount. 

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FFXIV: All new Furnishings added in patch 7.1 https://www.destructoid.com/ffxiv-all-new-furnishings-added-in-patch-7-1/?utm_source=rss&utm_medium=rss&utm_campaign=ffxiv-all-new-furnishings-added-in-patch-7-1 https://www.destructoid.com/ffxiv-all-new-furnishings-added-in-patch-7-1/#respond Thu, 14 Nov 2024 20:19:26 +0000 https://www.destructoid.com/?p=637574 Furnishing in Final Fantasy XIV 7.1

Every patch for Final Fantasy XIV brings a lot of new items to collect and use, and patch 7.1 is absolutely no exception. Along with new gear, minions, and mounts, there are also a lot of new furnishing items up for grabs. 

The furnishing design team seems to have decided that we need more modern furniture pieces, and I, for one, am not complaining, but this doesn’t mean there isn't a selection of traditional pieces within the additions. 

If you’ve just decided to change the interior design of your house, then you’re looking at redecorating anyway, as all of your furniture is now in storage. So why not take this opportunity to get an idea for new items and maybe make a change?

FFXIV 7.1 Interior furnishings

Interior furnishing in Final Fantasy XIV
Screenshot by Destructoid

There is a long list of 33 different new indoor furnishing items to get through, including a few items from a recent Furniture Design Contest that have been made real in-game. 

Furniture item Type
Billiard Table Furnishing 
Tea Caddy Cabinet Furnishing
Climbing Wall Partition Furnishing
Rail-and-stile Partition Furnishing
Wood-fired Range Furnishing
Sweet Dreamer’s Stall Furnishing
Storybook Bench Furnishing
Patchwork Sofa Furnishing
Classroom Chair Furnishing
Cushioned Bench Furnishing
Royal Bed Furnishing
Tropical Canopy Bed Furnishing
Laboratory Counter Table
Classroom Desk Table
Contemporary Iron Shelf Table
Fighting Ring Table
Gleaner’s Knapsack Tabletop
Apothecary Mortar Tabletop
Eternal Cenotaph Tabletop
Wachumeqimeqi Balloon Tabletop
Popoto Chips Tabletop
Kugane-yaki Tabletop
Imitation Closet Wall-mounted
Weathered Porthole Wall-mounted
Holodisplay Wall-mounted
Frilly Curtains Wall-mounted
Investigation Map Wall-mounted
Dartboard Cabinet Wall-mounted
Classroom Blackboard Wall-mounted
Indoor Awning Wall-mounted
Botanical Loft Wall-mounted
Botanist’s Wall Frames Wall-mounted
Grassy Rug Rug

FFXIV 7.1 exterior furnishings

Exterior furnishing in Final Fantasy XIV
Screenshot by Destructoid

While the inside of your newly designed house has a lot of new options in terms of newly added furniture, the outside doesn’t get quite as many new additions in patch 7.1. Only three new items have been added. 

On the plus side, one of them is big enough to almost completely fill a small plot, so it’s not so bad. 

Furniture item Type
Far Eastern Gazebo Outdoor Furnishing
Square Stepping Stones Outdoor Furnishing
Ja Ja Gural Tree Outdoor Furnishing

The post FFXIV: All new Furnishings added in patch 7.1 appeared first on Destructoid.

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FFXIV Alliance Raid Guide: Jeuno: The First Walk https://www.destructoid.com/ffxiv-alliance-raid-guide-jeuno-the-first-walk/?utm_source=rss&utm_medium=rss&utm_campaign=ffxiv-alliance-raid-guide-jeuno-the-first-walk https://www.destructoid.com/ffxiv-alliance-raid-guide-jeuno-the-first-walk/#respond Thu, 14 Nov 2024 18:26:53 +0000 https://www.destructoid.com/?p=637506 Jeuno: The First Walk in Final Fantasy XIV

The First of Dawntrail’s Alliance Raids has arrived in Final Fantasy XIV in spectacular form, with ample references and inspiration taken directly from Final Fantasy XI. If you’re about to dive in to Jeuno: The First Walk, here’s everything you need to look out for. 

Jeuno: The First Walk is set up in much the same way as any other Alliance Raid in FFXIV, with three main bosses, a bunch of trash mobs to pick through, and one mini-boss-trash-mob combination fight to work through. At the time of release, it takes about 45 minutes to one hour to complete, depending on party wipes and iLvl of players. 

Prishe of the Distant Chains walkthrough

Prishe of the Distant Chains in Jeuno: The First Walk in Final Fantasy XIV
Screenshot by Destructoid

After the first trash mob is taken down on the main street of Jeuno, you’ll be flung directly into the first boss fight of the raid and you’ll be facing off against Prishe. She has some very hard hits, and an interesting charge-up mechanic that has previously been seen in The Sil’Dihn Subterrane. 

The one thing you need to really pay attention to during this fight is Prishe’s voice lines. When casting certain attacks, she will display three telegraphs rather than one, and then she will begin to say “Wait for it…”. Each wait for it corresponds to one of the telegraphs for the attack, with a maximum of three, and you’ll need to place yourself accordingly to deal with the  incoming brutal attack. 

Prishe’s main attacks are as follows:

Attack Explainer
Knuckle Sandwich Targets a location on the ground to slam, with three circles each slightly larger than each other. Prishe will say “Wait for it…” up to three times, with each time corresponding to one of the circles. However many times she says “Wait for it…”, stand outside the corresponding circle.
Nullifying Dropkick Very brutal tank-buster designed to be shared between all three tanks. Time for a group hug! Make sure to use your abilities to mitigate damage.
Banish Storm Three staves appear on the ground with arrows pointing outwards. After a short moment, moderately sized AoEs will begin to cascade out from the staves in the direction of the arrows.
Crystalline Thorns Marks a large portion of the arena with red, creating lethal spikes that cannot be stepped on. This move will always come before Auroral Uppercut.
Auroral Uppercut All players will be targeted with a knockback attack similar to that seen performed by Black Cat in the first Arcadion raid. Three telegraphs will be shown, so listen for Prishe’s “Wait for it…” count and adjust your position to ensure you land in a safe location.
Banishga IV Orbs begin to cover the arena, swelling up in sequence. Remain near the smaller orbs as the larger ones cause large AoEs, then move into the newly safe space. 

Fafnir the Forgotten walkthrough

Fafnir the Forgotten in Jeuno: The First Walk in Final Fantasy XIV
Screenshot by Destructoid

Fafnir is a very large dragon who is intent on causing as much damage as it can, and the attacks from this boss come incredibly fast. The first time you go through this battle, it will seem like complete chaos, but it’s perfectly manageable once you’ve figured out the patterns. 

A couple of things to note about this fight are the fact that Fafnir will periodically cast Hurricane Wing, which will cause damaging wind to whip up across the entire arena. This can blow players around, and also cause some hefty damage, so Healers will need to be on their toes during this. 

Tanks need to pay attention as well, even if they’re not Main Tank. During Hurricane Wind, Fafnir will also summon a number of Darters that need to be picked up and felled before continuing. 

Other than Hurricane Wind, Fafnir’s main attacks are as follows:

Attack Explainer
Offensive Posture Offensive Posture can take three entirely different forms, and you’ll need to pay attention to Fafnir to figure out how to ride out the oncoming attack. These can come immediately after one another in any pattern, so stay on your toes:

Head Charged: 
- Fafnir will breath fire along the edge of the arena in a clockwise direction. The fire will fade in the same pattern as it was cast, so stay near the beginning of the circle, because you’ll need to move into that space to avoid the follow-up cast of either Tail Charged or Feet Charged Offensive Posture.

Tail Charged: 
- Fafnir will swipe the arena behind it, causing a 270 degree AoE. The only safe spot for this attack is directly in front of Fafnir’s head.

Feet Charged:
- Fafnir will slam the ground, creating a large AoE around itself. Only the very edge of the arena will be safe during this attack. 

Baleful Breath High-damage stack that hits multiple times and spreads damage across all players it hits. Stay together as a group and only leave the stack when the attack is over. 
Winged Terror Fafnir’s will move to the edge of the arena and it’s wings will begin to grow purple, slamming down to the left and right after a short moment. Only the center of the arena in front of Fafnir’s head is safe.
Absolute Terror Much like Winged Terror, Absolute Terror is performed while Fafnir is at the edge of the arena. It’s body will start to glow purple before shooting a large AoE through the middle of the arena in front of it’s head, so make sure to stick to the sides.

After you’ve worked through Fafnir, you’ll encounter a single stone Talos type enemy on your way to the next encounter. This enemy has an interruptible Tank Buster, so make sure to use Interject while it’s being cast. 

The Ark Angels walkthrough

The Ark Angels in Jeuno: The First Walk in Final Fantasy XIV
Screenshot by Destructoid

The Ark Angels are a group of five enemies who need to be fought together, and they all have their own attacks and AoEs to dodge. Alone, these attacks would be remarkably simple to avoid, but grouped together, these five definitely pose a bit of a challenge. 

It can feel pretty chaotic, but to make things easier, it’s possible to tank all five enemies in a group and simply AoE attack them to death. It’s slower, but it definitely makes things a little less stressful for all involved. 

Here are the main attacks to look out for with the Ark Angels:

Attack Explainer
The Decisive Battle Upon commencing the battle, the three tanks will become tethered to one of the three Ark Angels that are present, applying the Epic Hero Effect. Players will only be able to damage the Ark Angel with the matching effect. If you’re unsure, stick with your Alliance’s tank. 
Meikyo Shisui A Number of different AoE attacks will go off in quick succession:

- Checkerboard ice AoE
- Glowing orb that must be looked away from
- Part one of a flower attack causing a large AoE
- Part two of a flower attack causing a small safe zone that all players must run to
- A large crystal that shoots six cones of lightning from the center of the arena

This bit is a little chaotic, and on the last part, remember that the safe cone of space is actually smaller than it appears once the attack goes off, so it’s safest to stand directly in the middle of a safe cone. 

Meteor Ark Angel TT begins a lengthy cast that must be interrupted using Interject before it goes off to prevent catastrophic raid-wide damage.
Guillotine Ark Angel TT moves to one side of the room before performing a few large cleaves in front of him. Stand directly to his sides to avoid the attack.
Utsusemi Ark Angel HM creates four clones that will tether to a player before chasing them around the arena. Keep a distance from them, and other players should avoid getting caught in the tethers. 
Mijin Gakure This is possibly the most vital mechanic of the raid, as failing this can cause a wipe. Ark Angel HM begins casting Mijin Gakure, while Ark Angel EV creates an Ark Shield. Focus all attacks on the shield and, when it’s defeated, someone must use Interject to interrupt Mijin Gakure to prevent a wipe. 
Rampage Ark Angel MR will dash around the arena, causing three large linear AoEs before jumping up and slamming down to create a large circle AoE that should be avoided. 

Like I said, this fight sounds like complete chaos, but it’s mostly avoidance techniques. As long as you can master the art of interrupting Mijin Gakure, you should get through this in one try. 

Shadow Lord walkthrough

Shadow Lord in Jeuno: The First Walk in Final Fantasy XIV
Screenshot by Destructoid

The big baddie of Jeuno: The First Walk, and the final boss, is Shadow Lord. His ability to use both magic and brawn make him a worthy foe, and he also calls upon clones to make things even more complicated. On the plus side, this is once again a lesson in avoidance and after the first go, you’ll pretty much know what you’re doing, although this fight will test your memory somewhat. 

Here’s all of Shadow Lord’s main attacks and how to deal with them:

Attack Explainer
Giga Slash Two sweeping swords will appear around Night Lord before disappearing, leaving a small safe zone that won’t be affected by the incoming cleave AoEs. The attacks won’t happen until after the second telegraph, so make sure to stand in the first safe spot and then very quickly move to the second. 
Giga Slash: Nightfall Exactly the same as Giga Slash, except a third telegraphed attack will be added. Make sure to dodge and weave accordingly. 
Umbra Smash Shadow Lord smashes the ground in a straight like AoE. These line AoEs will then cascade outwards from themselves, so run into a safe spot created by a previously executed AoE.
Implosion Shadow Lord lifts an orb in each hand, each creating a half circle AoE around him. One of these orbs will grow bigger, and you want to stand on the opposite side of the arena to avoid a half arena-wide AoE. 
Chthonic Fury Shadow Lord transform the arena, dealing raid-wide damage and beginning a new phase.
Dark Nebula After the arena is turned into four circles with interconnecting passages, Shadow Lord will create a knockback line AoE on one side of the arena. Make sure to stand on the side that gives you enough space to fly back into a safe spot. Later on in the fight, four will happen in quick succession, sending you in a complete circle, but you'll need to remember the order.
Dark Sigils Circular and square telegraphs appear around the arena with thorns appearing on either the outside facing outwards, or inside facing inwards. The AoEs that goes off when this cast finishes will follow the direction of the thorns, so adjust your position accordingly. 
Shadow Spawn Shadow Lord creates two clones of himself that will use Giga Slash or Implosion, following the order that the two attacks are performed by Shadow Lord himself. 
Binding Sigil Three sets of circular sigils will appear on the ground in sequence, detonating to create large AoEs at the end of the cast. You’ll need to remember the order and figure out the safe spots, running into previously detonated AoEs to avoid damage.

Once you’ve defeated Shadow Lord, you’ll be able to claim your spoils. Good luck rolling on the Nano Lord minion, and if you’re lucky enough to win one of the Tattered Sheet Music items, remember to head to Jeuno to trade it for FFXI inspired Orchestrion Rolls by talking to the Peculiar Goblin. 

The post FFXIV Alliance Raid Guide: Jeuno: The First Walk appeared first on Destructoid.

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How to get Figment weapons in Final Fantasy XIV https://www.destructoid.com/how-to-get-figment-weapons-in-final-fantasy-xiv/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-get-figment-weapons-in-final-fantasy-xiv https://www.destructoid.com/how-to-get-figment-weapons-in-final-fantasy-xiv/#respond Thu, 14 Nov 2024 14:35:44 +0000 https://www.destructoid.com/?p=637367 Figmental Weapon Coffer in Final Fantasy XIV

As part of patch 7.1 of Final Fantasy XIV, the winners from a Weapon Design Contest have been added and are now obtainable. However, getting your hands on them is not easy and relies heavily on luck, as well as skill. 

Unlike the previous round of Weapon Design Contest winners that were added in patch 6.4 as part of the Credendum sets available from Radz-at-Han, this second round of weapons is going to be a lot harder (or more expensive) to get your hands on. And trust me, if any weapons are worth getting, these are. 

How to get Figmental Weapon Coffers in Final Fantasy XIV

Screenshot by Destructoid

Figmental Weapon Coffers are a possible drop at any point when completing Cenote Ja Ja Gural, the treasure dungeon that can possibly result from deciphering a Timeworn Br’aaxskin Map. 

The good news is that once you’ve reached level 100, you’re technically able to get a Figmental Weapon Coffer at any time by completing the previously mentioned Br'aaxskin Maps. However, the bad news is that this relies heavily on luck at multiple stages, and it’s not something that you’ll be able to complete solo, so you’ll need to drag some friends along with you, or at least one friend if you're feeling up for the challenge. 

You’ll need luck in three, or possibly even four notable steps:

  • To decipher a map that results in a Portal, because this is not guaranteed
  • To open the correct doors inside Cenote Ja Ja Gural to avoid being kicked out prematurely
  • To get lucky rolls against other players who are in Cenote Ja Ja Gural
  • To get lucky with the higher-or-lower mini-game inside Cenote Ja Ja Gural to increase the number of coffers available 

On the plus side, there’s no limit to the number of Br’aaxskin Maps you can decipher each day, so you can keep going until you get your hands on these kitchen and ocean-themed weapons. 

If you’d rather avoid diving into Cenote Ja Ja Gural and relying on luck, then you can purchase Figmental Weapon Coffers on the Marketboard. However, they’re currently selling for up to 25 million Gil in extreme cases, so you might actually be better off putting the time and effort into getting one for yourself.

It's also worth noting that you cannot purchase individual weapons on the Marketboard, and must buy the Figmental Weapon Coffer if you want to get any of the Figment weapons.

How to get Br’aaxskin Maps in Final Fantasy XIV

Br'aaxskin Map in Final Fantasy XIV
Image by Destructoid

Luckily, if you’re looking for Br’aaxskin Maps, I’ve got you covered with full maps for each region detailing where they can be obtained and how. You can also purchase Br’aaxskin Maps on the Marketboard.

However, it’s worth bearing in mind that as multiple new items have been added as drops from Cenote Ja Ja Gural, the price of Br’aaxskin Maps has skyrocketed. Prior to patch 7.1, the price of these Maps was up to 30,000 Gil and, at the time of writing, they’re currently selling for upwards of 200,000 Gil. However, you go about it, getting your very own Figmental Coffer is going to be an expensive endeavor. 

All Figment Weapons in Final Fantasy XIV

In the interest of saving you a headache over this very difficult and expensive decision, I’ve taken some clear screenshots of each possible weapon from Figmental Weapon Coffers to help you decide which one you’re willing to take the plunge for. 

Tanks

Healers

Physical Melee DPS

Phsyical Ranged DPS

Magical Ranged DPS

Related: Best Final Fantasy Merchandise To Get This Year on Siliconera

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How to get all Jeuno: The First Walk Orchestrion Rolls in Final Fantasy XIV https://www.destructoid.com/how-to-get-all-jeuno-the-first-walk-orchestrion-rolls-in-final-fantasy-xiv/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-get-all-jeuno-the-first-walk-orchestrion-rolls-in-final-fantasy-xiv https://www.destructoid.com/how-to-get-all-jeuno-the-first-walk-orchestrion-rolls-in-final-fantasy-xiv/#respond Thu, 14 Nov 2024 14:35:22 +0000 https://www.destructoid.com/?p=637281 Jeuno Orchestrion Rolls in Final Fantasy XIV

Orchestrion Rolls may not be at the top of the list when it comes to collectibles for most Final Fantasy XIV players, but most duties offer you the chance to get your hands on unique tracks for your collection. Jeuno: The First Walk is no exception, but the obtainment method is new. 

Rather than getting to the end of Jeuno: The First Walk and finding ready-to-play Orchestrion Rolls as part of the overall loot, you need to gather up a unique item and then exchange that for Orchestrion Rolls of your choice. While this does add an extra step between finishing the raid and getting your tunes, it does mean that you get to pick and choose, rather than simply accepting what you win. 

How to get all Jeuno: The First Walk Orchestrion Rolls in Final Fantasy XIV

Tattered Sheet Music in Final Fantasy XIV
Screenshot by Destructoid

When you reach the end of Jeuno: The First Walk, and the additional coffer containing the Nano Lord minion and other miscellany, you’ll be able to roll for an item called “Tattered Sheet Music”. There are three to roll for, so you have a relatively high chance of obtaining one as long as you get a lucky roll, but bear in mind that you’re rolling against 23 other players for each item, so don’t get too disheartened if you don’t win your first time around. 

Passage to Lower Jeuno in Final Fantasy XIV
Image by Destructoid

If you do get a Tattered Sheet Music, you’ll need to make your way to Lower Jeuno to exchange it for an Orchestrion Roll. There is sadly no teleport directly to Lower Jeuno, so you’ll need to head to Mamook in Yak T’el, then hop on a mount and head westwards to the passage that will take you to the FFXI-inspired area at (X:10.9, Y:34.8), or as shown on the map above.

Where to exchange Tattered Sheet Music in Final Fantasy XIV

Location of the Peculiar Goblin in Final Fantasy XIV
Image by Destructoid

When you get to Lower Jeuno, head towards the back-right corner and find the Peculiar Goblin (X:6.5, Y:5.2). This little Goblin is inspired by a character known as Gobbiebox who can be found in the same location in FFXI. Gobbiebox allows players a once-daily chance to spin a dial to win potentially high-level items. In FFXIV, this Goblin is your ticket to playing FFXI-themed tunes in your abode. 

After interacting with the Peculiar Goblin and selecting “Sheet Music Exchange”, you’ll be able to exchange one Tattered Sheet Music for any of the following 11 Orchestrion Rolls:

  • The Forgotten City - Tavnazian Safehold 
  • Shadow Lord
  • Depths of the Soul
  • Battle in the Dungeon
  • Battle in the Dungeon #3
  • Tu’Lia 
  • Battle Theme from Final Fantasy XI
  • Fighters of the Crystal
  • Castle Zvahl
  • Awakening 
  • Vana’diel March

This does mean that you'll need to complete the raid at least 11 times in order to get all of the currently available Orchestrion Rolls, but you can also buy them on the Marketboard if you're willing to part with between 750,000 and a couple of million Gil. Besides, you're probably running the raids to get that iLvl 720 gear anyway, right? So it's probably a good idea to save your money.

As more Alliance Raids from the Echoes of Vana’diel series are released throughout the 7.X patches, there may be new Orchestrion Rolls added to this list, so make sure to revisit the Peculiar Goblin with each additional raid to make sure you’ve got all of the Orchestrion Rolls for your collection.

The post How to get all Jeuno: The First Walk Orchestrion Rolls in Final Fantasy XIV appeared first on Destructoid.

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FFXIV: Complete guide to Hall of the Novice, including Tactical Training https://www.destructoid.com/ffxiv-complete-guide-to-hall-of-the-novice-including-tactical-training/?utm_source=rss&utm_medium=rss&utm_campaign=ffxiv-complete-guide-to-hall-of-the-novice-including-tactical-training https://www.destructoid.com/ffxiv-complete-guide-to-hall-of-the-novice-including-tactical-training/#respond Thu, 14 Nov 2024 13:42:03 +0000 https://www.destructoid.com/?p=637312 Hall of the Novice in Final Fantasy XIV

The Hall of the Novice is an entirely optional piece of side content in Final Fantasy XIV that allows you to practice skills and learn new things that can prove useful in battle. With patch 7.1, a number of new training exercises were added for players to complete if they choose. 

Hall of the Novice was introduced way back in patch 3.2, and has been left relatively untouched since then with little being added. However, the training exercises are immensely useful for both new players, and those who have stepped away for a while and haven’t been keeping up with newly added mechanics. 

How to unlock the Hall of the Novice in Final Fantasy XIV

The Smith in Final Fantasy XIV
Screenshot by Destructoid

When you get your first class to level 15, you can speak with an NPC called “The Smith” in any of the following locations to unlock the Hall of the Novice:

  • New Gridania (X:11.0, Y:13.0)
  • Limsa Lominsa Upper Decks (X:11.0, Y:11.0)
  • Ul'dah - Steps of Nald (X:12.0, Y:9.0)
  • South Shroud (X:19.0, Y:18.0)
  • Central Shroud (X:10.0, Y:22.0)
  • Central Shroud (X:19.0, Y:28.0)
  • Western La Noscea (X:28.0, Y:24.0)
  • Western Thanalan (X:27.0, Y:16.0)
  • Eastern Thanalan (X:14.0, Y:30.0)

When you’ve got the Hall of the Novice unlocked, you’ll be able to undertake the various training exercises that are available. 

How to complete Hall of the Novice training in Final Fantasy XIV

Training at the Hall of the Novice in Final Fantasy XIV
Screenshot by Destructoid

There are four different categories of training exercises at the Hall of the Novice:

  • Tank
  • Healer
  • DPS
  • Tactical Training

While Tactical Training can be completed by any players using any Job, including those most recently added as part of Dawntrail, the individual class (Tank, Healer, and DPS) training exercises can only be completed by jobs added during Stormblood or before. 

That means that the Jobs listed below cannot take part in basic Hall of the Novice training:

  • Gunbreaker or Dancer (added during Shadowbringers)
  • Reaper or Sage (added during Endwalker)
  • Viper or Pictomancer (added during Dawntrail)

To take part in Hall of the Novice training, you can either approach one of The Smiths at their locations noted above and select “Undertake Hall of the Novice training”, or open up the Duty menu and select “Hall of the Novice”. Either method will bring up an interface that looks like the image below:

The Hall of the Novice interface in Final Fantasy XIV
Screenshot by Destructoid

To find a particular exercise, click on the “Display all exercises” button in the bottom right corner, select the training exercise you want to complete, and then click on “View exercise”. As long as you’re playing with a qualifying Job, you’ll be able to select “Begin” to be taken into the exercise. 

All basic Hall of the Novice exercises in Final Fantasy XIV

Basic training exercises in Final Fantasy XIV
Screenshot by Destructoid

In total, there are 20 basic exercises that you can complete if you choose to do so. These exercises are split between the different roles, with each role having a “final exercise” that combines everything from previous exercises into one fight sequence. Completing all exercises will reward you with a set of level 15 "Brand-new" gear for the role that you completed the training.

Tank exercises

Tanks have the most exercises of all roles, and while the topics might seem fairly basic, it’s definitely worth completing all of them. This is especially true if you’re new to MMOs and want to get into higher-level content:

  • Exercise 1: Avoid area of effect (AoE) attacks
  • Exercise 2: Execute a combo to increase enmity
  • Exercise 3: Execute a combo in battle
  • Exercise 4: Accrue enmity from multiple targets
  • Exercise 5: Engage multiple targets
  • Exercise 6: Execute a ranged attack
  • Exercise 7: Engage enemy reinforcements
  • Exercise 8: Final exercise

Healer exercises

There are five different exercises for Healers to undertake specifically, and although they’re pretty basic, they’re great for those who may be nervous about having the lives of the party in their hands:

  • Exercise 1: Avoid area of effect (AoE) attacks
  • Exercise 2: Heal and ally
  • Exercise 3: Heal multiple allies
  • Exercise 4: Avoid engaged targets
  • Exercise 5: Final exercise

DPS exercises

DPS classes have a total of seven exercises to complete, including the final exercise to test everything they’ve learned. Again, while these seem pretty basic, it’s all very useful to know and understand if you’re new to this type of play style:

  • Exercise 1: Avoid area of effect (AoE) attacks
  • Exercise 2: Assist allies in defeating a target
  • Exercise 3: Defeat an occupied target
  • Exercise 4: Avoid engaged targets
  • Exercise 5: Engage enemy reinforcements
  • Exercise 6: Interact with the battleground
  • Exercise 7: Final exercise

All Hall of the Novice: Tactical Training exercises in Final Fantasy XIV

Tactical Training exercises in Final Fantasy XIV
Screenshot by Destructoid

Tactical training can be undertaken while playing any job, regardless of when that job was added. You’ll need to complete the level 49 MSQ quest “Hearts on Fire” before you can unlock and complete them, though. When that’s done, head back to one of The Smiths and talk to them to unlock the Tactical Training exercises. 

There are three Tactical Training exercises to complete that unlock in sequence after completing the previous one, and each will take you through various different mechanics that are commonly seen throughout the content in FFXIV. For completing the three Tactical Training exercises, you’ll be rewarded with a Neophyte’s Ring, which increases EXP gain by 30% when playing on a Job that’s below level 60.

Let’s take a look at each exercise, and the different mechanics that you’ll encounter while completing them.

Tactical Exercise 1 - React to Attack Markers

Stack marker in Final Fantasy XIV
Screenshot by Destructoid

Mechanics included in this Tactical Training include linear Tank Busters, AoEs that chase you across the arena, Stack Markers, and Spread Markers. You’ll go through each mechanic individually, and then utilize what you’ve learned in a final test that you’ll need to pass to complete the exercise.

Tactical Exercise 2 - React to Floor Markers

Towers in Final Fantasy XIV
Screenshot by Destructoid

This exercise will take you through more complex mechanics, such as Knockback Markers, Proximity Markers, and Towers. Again, you’ll be tested in a final exercise that combines all of the taught mechanics. 

Tactical exercise 3 - React to advanced visual indicators

Tether in Final Fantasy XIV
Screenshot by Destructoid

The third and final Tactical Training exercise will take you through various more complex mechanics, such as Proximity Tethers and how to break them, Gaze attacks, status effects such as Poison or Bind, and how to use Esuna to cleanse them. Completing the final test in this exercise will reward you with the Neophyte’s Ring. 

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How to get the Flowerbed Maintenance emote in Final Fantasy XIV https://www.destructoid.com/how-to-get-the-flowerbed-maintenance-emote-in-final-fantasy-xiv/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-get-the-flowerbed-maintenance-emote-in-final-fantasy-xiv https://www.destructoid.com/how-to-get-the-flowerbed-maintenance-emote-in-final-fantasy-xiv/#respond Thu, 14 Nov 2024 09:12:06 +0000 https://www.destructoid.com/?p=636732 Flowerbed Maintenance emote in Final Fantasy XIV

With every patch, new obtainable items are added to Final Fantasy XIV, and patch 7.1 is certainly no exception. Among the newly added items is an emote that’s readily available to every player, but you might not expect it to come from where it does. 

For anyone who has been playing FFXIV for a few years, there’s a commonly shared belief that Jonathas in Old Gridania is kind of… Useless. Okay, so maybe “useless” is the wrong word, he’s actually very useful in the beginning because he has a lot of items that can be purchased in exchange for Achievement Certificates.

However, those items are quickly all in your collection and then you rarely have any reason to visit Jonathas again, because his stock is hardly ever updated. It’s been a long time since he had anything new (that wasn’t a Framer’s Kit for a fishing achievement), but it seems that 7.1 has thrown Jonathas a bone and given players a reason to seek him out. 

How to get the Flowerbed Maintenance emote in Final Fantasy XIV

Jonathas and where to find him in Final Fantasy XIV
Image by Destructoid

While it might not seem like the most useful emote going, the Flowerbed Maintenance emote is perpetual, meaning that it doesn’t end until you move. Like the Sweep emote, it can be used to sprinkle players who are playing dead in busy areas, and the two actually go together remarkably well to make it look like you’re cleaning up the riff-raff. Or, you know, you could just use it to take cute Group Pose shots of you watering the flowers.

However you intend to use it, it’s always beneficial to have more emotes in your arsenal, and you can get the Flowerbed Maintenance emote from Jonathas in Old Gridania (X:10.6, Y:6.2). 

Ballroom Etiquette - Flowerbed Maintenance in Final Fantasy XIV
Screenshot by Destructoid

The emote will cost you two Achievement Certificates, which are earned by exchanging Achievement Points. It’s all a bit confusing, but I can promise you that if you’ve been playing for even a few weeks, you’ve likely got enough stocked up to get the emote and likely have some spare to get some other items. 

Once you’ve got the emote, you’ll need to use it from your inventory in the usual fashion, and then you can use it in one of two ways. Your first choice is to open up the Social Menu, click on Emotes, and then find the “Water” emote under the “Special” tab. You can also drag the emote from the emote list and place it on your hotbar, if you think you’re going to use it often. 

Screenshot by Destructoid

Alternatively, if you’re not up for clicking through multiple menus and searching for it, you can type “/water” in the chat box then press enter, causing your character to whip out their watering can to hydrate the ground in front of them.

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How to get the Wind-up Themis minion in Final Fantasy XIV https://www.destructoid.com/how-to-get-the-wind-up-themis-minion-in-final-fantasy-xiv/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-get-the-wind-up-themis-minion-in-final-fantasy-xiv https://www.destructoid.com/how-to-get-the-wind-up-themis-minion-in-final-fantasy-xiv/#respond Wed, 13 Nov 2024 21:26:19 +0000 https://www.destructoid.com/?p=636712 Wind-up Themis minion in Final Fantasy XIV

It’s been a while since we last visited the Pandæmonium raid storyline in Final Fantasy XIV, but with the release of patch 7.1, the epilogue for the story is finally available to play. What’s more, it comes with some worthwhile rewards, so it’s definitely worth seeking out. 

If you think back to the Pandæmonium raids, specifically the 11th Circle, you’ll remember Themis, which is the true name of Elidibus. Don’t worry if you’re confused even now by the Convocation of the Fourteen, it’s enough to confuse even the biggest lorehound. You’ll also likely remember that when we last visited the Pandæmonium storyline, Themis acknowledged us as a friend before returning to the Aetherial Sea. 

Now it’s time to wrap up the story completely, and you’ll get your own mini Themis for doing so. To get it, you’ll need to complete a level 90 quest called “A Present from the Present”.

How to complete A Present from the Present in Final Fantasy XIV

A Present from the Present in Final Fantasy XIV
Screenshot by Destructoid

To begin the final Pandæmonium quest, head to Old Sharlayan and talk to the Affable Researcher close to the main Aetheryte (X:11.0, Y:10.6) to pick up “A Present from the Present”. He’ll send you off to talk to Claudien at Aporia, Labyrinthos (X:8.6, Y:27.5). 

Claudien in Final Fantasy XIV
Screenshot by Destructoid

Talking to Claudien will spark a cutscene during which you’ll be introduced to the little cutie that is the Wind-up Themis minion, and then it will be up to us to deliver it to Erichtonios inside Pandæmonium itself. 

Now, if you’re diving into this epilogue quest soon after 7.1 dropped, then it’s likely to have been a while since you entered Pandæmonium through the front door and you may have since forgotten exactly where said front door is. To get there, teleport to Anagnorisis in Elpis, then head north-east to the location shown on the map below:

The entrance to Pandæmonium in Final Fantasy XIV
Image by Destructoid

Enter Pandæmonium and head straight towards it until you find Hegemone (X:21.3, Y:20.7), and talk to her to continue the quest. After a cutscene, you can hide behind the gate to the next section of Pandæmonium as Erichthonios approaches. 

What follows is a very touching cutscene to wrap up the Pandæmonium storyline, including some confusion as to how Themis became so small, but Erichthonios will gladly accept the new companion. 

Erichthonios and mini Themis in Final Fantasy XIV
Screenshot by Destructoid

When the cutscene is over, return to Aporia and talk to Claudien again to complete the final Pandæmonium quest and be rewarded with your very own Wind-up Themis. You’ll also be rewarded with the Where Dæmons Abide Orchestrion Roll. Neither of these items can be traded or sold on the Marketboard, so you’ll need to complete this quest if you want to have them in your collection. 

The post How to get the Wind-up Themis minion in Final Fantasy XIV appeared first on Destructoid.

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How to get the Shake Drink emote in Final Fantasy XIV https://www.destructoid.com/how-to-get-the-shake-drink-emote-in-final-fantasy-xiv/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-get-the-shake-drink-emote-in-final-fantasy-xiv https://www.destructoid.com/how-to-get-the-shake-drink-emote-in-final-fantasy-xiv/#respond Wed, 13 Nov 2024 20:27:15 +0000 https://www.destructoid.com/?p=636745 Shake Drink emote in Final Fantasy XIV

With the release of patch 7.1 in Final Fantasy XIV, many new items were added that can be purchased or obtained from various sources. One of these items was foretold in the preliminary patch notes and can turn even the clumsiest of players into a cocktail genius. 

The Shake Drink emote is a perpetual emote, meaning that it doesn’t end until you move or do something to interrupt it. It’s not just visual, either, as long as the emote is being performed, a shaking sound will accompany the movement. 

This is a particularly exciting emote for those who dip into the FFXIV Roleplay community, particularly those who partake in the nightlife scene. It adds a new level of realism to the bars and clubs frequented by players and it is a welcome surprise for this patch. 

How to get the Shake Drink emote in Final Fantasy XIV

Where to get Ballroom Etiquette - Fancy Beverages emote in Final Fantasy XIV
Screenshot by Destructoid

If you want to get the Shake Drink emote, you’ll need to visit the Vegas of Eorzea — The Gold Saucer. When you get there, head to the “Gold Saucer Attendant <Prize Claim>” NPC and select the “Registerable Miscellany” option to find a list of emotes, hairstyles, mounts, and minions. 

Scroll down a little until you find an item called “Ballroom Etiquette - Fancy Beverages”. This is the item you need to purchase to unlock the Shake Drink emote, and it will cost you 50,000 MGP

Once you’ve purchased it, use it from within your inventory by right-clicking on it and pressing “Use”, and then you can use the emote in one of two ways. The first way is through the emote menu, which can be found under “Social”. The Shake Drink emote can be found in the “Special” tab of the emote menu. 

Alternatively, you can simply type “/shakedrink” in the chat window to pull out your cocktail shaker. 

How to get MGP in Final Fantasy XIV

How to get MGP in Final Fantasy XIV
Screenshot by Destructoid

If you’re new to gambling in Final Fantasy XIV, there are a few easy ways to make some MGP. I won’t go into too much detail as we have a full guide on the subject, but here’s a few pointers:

  • Take part in Triple Triad matches with NPCs
  • Enter the Jumbo Cactpot (X:8.5 Y:5.9) weekly, and the Mini Cactpot (X:5.1 Y:6.5) daily
  • Sell any spare Triple Triad Cards to the vendor at the Gold Saucer (X:4.1 Y:7.4)
  • Keep an eye on your Challenge Log
  • Complete the weekly Fashion Report

The post How to get the Shake Drink emote in Final Fantasy XIV appeared first on Destructoid.

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How to get a free Fantasia in Final Fantasy XIV 7.1 https://www.destructoid.com/how-to-get-a-free-fantasia-in-final-fantasy-xiv-7-1/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-get-a-free-fantasia-in-final-fantasy-xiv-7-1 https://www.destructoid.com/how-to-get-a-free-fantasia-in-final-fantasy-xiv-7-1/#respond Wed, 13 Nov 2024 19:44:24 +0000 https://www.destructoid.com/?p=636829 Free Fantasia in Final Fantasy XIV 7.1

The recent patch 7.1 brought a few new graphical updates to Final Fantasy XIV, and developer Naoki Yoshida acknowledged during Live Letter 84 that it might change how player characters looked, even if only slightly. 

To combat this, the developers dropped in a new quest that can be undertaken for players to get their hands on yet another free Phial of Fantasia. Unlike the previous quest, which was added during the 7.0 update when Dawntrail was released, this second quest is only available for a limited time and will cease to exist once patch 7.2 is released. 

If you’ve been wandering around Eorzea for hours on end looking for this second free Fantasia, which is definitely worth it considering the usual cost of $10 per Phial, then you might be surprised to know where it actually comes from. 

How to get a free Fantasia in Final Fantasy XIV 7.1

The Moogle with the Fantasia in Final Fantasy XIV 7.1
Screenshot by Destructoid

To get this free Fantasia, you might be tempted to return to the Medicine Merchant in Ul’dah, who gives out the previous (and more permanent) free Fantasia quest. However, he won’t be of any use to you and you’ll leave empty handed. 

Instead head to Gridania, and then use the Aethernet system to travel to the Lancers Guild. Head west towards Apkallu Falls, and you’ll find an NPC there called the Wandering Moogle. 

Even though the Moogle has a quest above his head, this one doesn’t up on either the mini–map or the full map, so you can be forgiven for completely overlooking it if you’ve hunted around in this area before. I've marked the location on the map below, just in case you're still a little lost:

Where to find the Moogle with the free Fantasia in Final Fantasy XIV 7.1
Image by Destructoid

You don’t have to actually do anything to earn the free Fantasia either. This little Moogle will simply be so happy and stunned that you can see them, and will hand over a Phial of Fantasia as a show of gratitude. This does make me wonder whether Moogles are just carrying an endless supply of the appearance-changing wonder potion, but let’s not think too much on that. 

While you’re in the area, make sure to visit Jonathas nearby. He has a few new sets of facewear and a shiny new emote available to purchase, so it’s definitely worth the time.

What can you change with Fantasia in Final Fantasy XIV?

Fantasia lets you change almost everything about yourself in Final Fantasy XIV
Image by Destructoid

Fantasia lets you change almost everything about your character except their name and accomplishments. From the tiniest of details, like the shape of your nose or ears, to the most glaring differences, like becoming a different gender or an entirely new race, Fantasia lets you do it all. 

Just bear in mind that you’ll need to strip out of your current clothes before you can use the Fantasia, so try to find somewhere quiet before you begin the process!

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How to get the Brachiosaur mount in Final Fantasy XIV https://www.destructoid.com/how-to-get-the-brachiosaur-mount-in-final-fantasy-xiv/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-get-the-brachiosaur-mount-in-final-fantasy-xiv https://www.destructoid.com/how-to-get-the-brachiosaur-mount-in-final-fantasy-xiv/#respond Wed, 13 Nov 2024 18:30:08 +0000 https://www.destructoid.com/?p=636777 Brachiosaur mount in Final Fantasy XIV

Mounts are always a worthwhile investment in Final Fantasy XIV, whether you need to grind for an achievement or hoard up some currency to purchase them. One of the new mounts added in patch 7.1 is perfectly prehistoric and weirdly adorable. 

The Brachiosaurus is a dinosaur that roamed the Earth during the late Jurassic period, roughly 150 million years ago. I’m not entirely sure what that means for the time-setting of FFXIV, and I don’t really want to think about it too much, but either way, it’s not every day that you get to have your very own dinosaur to mount up on while you go exploring. 

How to get the Brachiosaur mount in Final Fantasy XIV

Dawn Hunt vendor in Final Fantasy XIV
Screenshot by Destructoid

The Brachiosaur mount can be obtained through taking part in The Hunt and earning Sacks of Nuts. You’ll need to do a lot of hunting if you want to get this dinosaur friend because you’ll need 3,200 Sacks of Nuts to purchase it. Once you’ve saved up this hefty sum, head to Tuliyollal and talk to Ryubool Ja (X:13.9, Y:13.4).

Brachiosaur Horn in Final Fantasy XIV
Screenshot by Destructoid

Thankfully, Sacks of Nuts can be obtained when felling hunts in any zone from Shadowbringers, Endwalker, and now Dawntrail. This means that you’re not limited to the highest level hunts, and can actually make this fairly easy on yourself by targeting level 80 or 90 Hunt Marks with a level 100 Job. 

To make things even easier, it’s a good idea to join a Hunt Train. Although most Hunt Trains these days will be focused on Dawntrail Marks, there are still some that take place in lower-level areas, and they’re an excellent way to stock up on a huge supply of Sacks of Nuts very quickly thanks to the large number of players who take part. 

The best way to find a Hunt Train is by checking out Faloop! or joining their Discord server to be kept informed about Hunt Trains on your server. Don’t forget you can also visit other Data Centers or Worlds to partake in The Hunt there, so don’t feel like you have to limit yourself to your own Data Center or World. 

Hunt Board locations in Final Fantasy XIV

Hunt Board in Final Fantasy XIV
Screenshot by Destructoid

Regardless of what area you choose to focus on, make sure to pick up your Hunt Marks from the Hunt Board in each expansion:

  • Shadowbringers

    • Crystarium (X:9.5, Y:9.4)
    • Eulmore (X:11.1, Y:10.8)

  • Endwalker

    • Old Sharlayan (X:11.8, Y:13.2)

  • Dawntrail

    • Tuliyollal (X:13.8, Y:13.6)

If you do want to stick to Dawntrail area Hunt Marks, we have handy guides for all A Rank and S Rank Hunt Marks, so you’ll at least know where to find them if you go off in search of a fight.

The post How to get the Brachiosaur mount in Final Fantasy XIV appeared first on Destructoid.

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How to unlock The Minstrel’s Ballad: Sphene’s Burden in Final Fantasy XIV https://www.destructoid.com/how-to-unlock-the-minstrels-ballad-sphenes-burden-in-final-fantasy-xiv/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-unlock-the-minstrels-ballad-sphenes-burden-in-final-fantasy-xiv https://www.destructoid.com/how-to-unlock-the-minstrels-ballad-sphenes-burden-in-final-fantasy-xiv/#respond Tue, 12 Nov 2024 12:30:48 +0000 https://www.destructoid.com/?p=636010 Sphene's Burden in FFXIV

It’s a pretty basic expectation for trials in Final Fantasy XIV to each have an Extreme variant, designed with a significantly higher level of difficulty and intended to test players once they’ve got the normal version perfected. As part of patch 7.1, The Interphos has finally got an extreme equivalent. 

The Minstrel’s Ballad: Sphene’s Burden is the boosted-difficulty version of the Dawntrail MSQ “The Interphos” Trial. As the name suggests, this Extreme Trial will see players pitted against Sphene all over again, except this time she’s not holding back and has a whole new moveset to throw at you. 

All of the Extreme trials from Dawntrail offer the chance to get the first ever actually functional wing mounts, and completing The Minstrel’s Ballad: Sphene’s Burden will allow you to collect the third set of wings, which are just as stunning as the previous Wings of Resolve and Ruin. 

You’ve likely been waiting at least four months to be able to test your mettle against Sphene all over again, or just to get another pair of wings, so here’s how to unlock The Minstrel’s Ballad: Sphene’s Burden. 

How to unlock The Minstrel’s Ballad: Sphene’s Burden in Final Fantasy XIV

Sphene's Burden accessible in FFXIV
Screenshot by Destructoid

Before you can unlock The Minstrel’s Ballad: Sphene’s Burden, you’ll need to complete most of the MSQ up to and including the level 100 quest that shares the name of the expansion, “Dawntrail”. 

Unlocking The Minstrel’s Ballad: Sphene’s Burden is done in the same way as unlocking any other extreme trial in FFXIV, by talking to the Wandering Minstrel. He’s in a few different places (or he’s perfected the art of cloning), so for The Minstrel’s Ballad: Sphene’s Burden, you’ll need to head to Tuliyollal to find him near the For’ard Cabins Inn (X:11.2, Y:14.7).

Wandering Minstrel in Tuliyollal in FFXIV
Screenshot by Destructoid

After talking to him, you’ll have the option to “Queen Eternal”, which will trigger a cutscene of the Wandering Minstrel discussing her. After this, you’ll unlock The Minstrel’s Ballad: Sphene’s Burden and will be able to queue for it via the Duty Finder. 

If you’re heading to do this a few months down the line, when The Minstrel’s Ballad: Sphene’s Burden isn’t freshly introduced, you’ll also have the options to “Talk about Valigarmanda” and “Talk about Zoraal Ja”. These options will unlock Worqor Lar Dor (Extreme) and Everkeep (Extreme) respectively. 

The post How to unlock The Minstrel’s Ballad: Sphene’s Burden in Final Fantasy XIV appeared first on Destructoid.

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How to make and use Outfit Glamours in Final Fantasy XIV https://www.destructoid.com/how-to-make-and-use-outfit-glamours-in-final-fantasy-xiv/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-make-and-use-outfit-glamours-in-final-fantasy-xiv https://www.destructoid.com/how-to-make-and-use-outfit-glamours-in-final-fantasy-xiv/#respond Tue, 12 Nov 2024 12:08:54 +0000 https://www.destructoid.com/?p=636133 Glamour Dresser in FFXIV

If you’re anything like me, you’ve likely encountered the “running out of space in my glamour dresser” problem more than once over the years in Final Fantasy XIV. Even though we have 800 slots to fill now, it’s still an issue, but something being added in patch 7.1 might help. 

Outfit Glamours are designed to condense all of the pieces from a particular glamour set so that the whole set only takes up one space in your Glamour Dresser, rather than the five or six slots that it would previously. This is a great little feature, but there is a caveat. 

What sets are compatible with Outfit Glamours in Final Fantasy XIV

How to tell if something is compatible with Outfit Glamours in FFXIV
Image by Destructoid

In order to create an Outfit Glamour, you must own every piece of the corresponding glamour set and they must all be of the same quality. Take the Casual Attire set, for instance. If you just own the Casual Boots and the Casual Jacket, you won’t be able to condense them down into an Outfit Glamour unless you go and buy the Casual Halfslops as well. And if you own one thing in HQ and the rest of a set in NQ, you’ll need to reduce the quality of all items in order to proceed.

Outfit Glamours are also pretty useless when it comes to event reward sets or items purchased from the Online Store, as both can be stored in the Armoire. However, where this comes in handy is for sets that are given out as quest rewards, such as the Felicitous set from Island Sanctuary, or crafted sets such as the Varsity Attire. 

To tell if an item can be added as part of an Outfit Glamour, check on the Glamour Dresser icon in the top right of the window that pops up when you hover over the item. If there’s a “+” icon, this can be added to the Glamour Dresser as part of an Outfit Glamour. 

How to make an Outfit Glamour in Final Fantasy XIV

A player creates a Glamour in Final Fantasy XIV
Screenshot by Destructoid

While at your Glamour Dresser, find an item from the set that you wish to create an Outfit Glamour for in the equipment selection screen, then click on the Outfit Glamour icon to the right of the item’s name. This will bring up a new window, detailing which items will be added to the Outfit Glamour and how many Glamour Prisms you’ll need to proceed.

The listed items will then be condensed into one slot, and placed into the Glamour Dresser.

How to use Outfit Glamours in FFXIV

The Mica Head Outfit Glamour in a player inventory in Final Fantasy XIV
Screenshot by Destructoid

Making a glamour with items stored under an Outfit Glamour is exactly the same as it was previously, with items appearing as they always have in their previous locations. The only difference is a small note on the window that pops up when you hover over the item, stating that it is stored as part of an Outfit Glamour. 

If you want to retrieve anything that’s included as part of an Outfit Glamour, you’ll need to click on the item and select “Restore Item” as you did previously. However, doing this will retrieve the entire set, rather than just the individual piece that you wanted in the first place. Then, if you want to store the rest of the set again, you won’t be able to store it as an Outfit Glamour without all of the pieces. 

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How to unlock and change Mahjong voices in Final Fantasy XIV https://www.destructoid.com/how-to-unlock-and-change-mahjong-voices-in-final-fantasy-xiv/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-unlock-and-change-mahjong-voices-in-final-fantasy-xiv https://www.destructoid.com/how-to-unlock-and-change-mahjong-voices-in-final-fantasy-xiv/#respond Tue, 12 Nov 2024 11:50:50 +0000 https://www.destructoid.com/?p=636110 Mahjong in Final Fantasy XIV

Doman Mahjong might not be everyone's idea of a riveting fun time in Final Fantasy XIV, and to some (myself included), it is just an overwhelmingly complicated piece of side content that is usually avoided.

However, one of the new things added as part of patch 7.1 is Mahjong Voices. This adds voice lines for all of the Scions, making the game-within-the-game feel far more immersive, and almost as though the Scions are behind you giving you support while you battle it out with your opponent. 

As this is new content, it might not be immediately clear how it works, but here are all the details you could possibly need to have Alphinaud, Thancred, or any of the Scions cheering on your victories or lamenting you for your losses. 

How to unlock new Mahjong Voices in Final Fantasy XIV

Before you can unlock any Mahjong Voices, you’ll need to have done a couple of things:

  • Complete the MSQ up to and including the level 60 quest “Heavensward”
  • Complete the level 15 side quest “Every Little Thing She Does Is Mahjong” at the Gold Saucer

When both of these are done, you’ll be able to talk to Dibourdier in the Gold Saucer (X:7.1 Y:7.8) to purchase new “Maxims of Mahjong” items using MGP as and when they become available. New voices will unlock as you progress through the MSQ and complete certain quests.

How to enable a Mahjong Voice in Final Fantasy XIV

How to enable Mahjong Voices in FFXIV
Screenshot by Destructoid

To enable Mahjong Voices, you’ll need to open up the Gold Saucer menu via Character, and then navigate to the Mahjong tab. Here, you’ll be able to enable or disable voices (maybe you don’t want Thancred to tell you how badly you’re doing, that’s understandable), or choose which character you want to be in your ear while playing. 

You’ll also find all of the rules and information about Doman Mahjong in this window, something which up until now was only available by talking to the Mahjong Tutor. 

All Mahjong Voices and how to unlock them in Final Fantasy XIV

Mahjong Voices in FFXIV
Screenshot by Destructoid

There are a total of 7 characters whose voices can be unlocked and enabled to talk to you while you’re playing Mahjong. Each character unlocks at a certain point in the MSQ, and costs a certain amount of MGP to unlock. 

Character voice Unlock requirement MGP Cost
Alphinaud Complete MSQ quest “Heavensward” 100,000 
Alisaie Complete MSQ quest “Stormblood” 100,000 
Thancred Complete MSQ quest “Shadowbringers” 100,000 
Urianger Complete MSQ quest “Shadowbringers” 100,000 
Y’shtola Complete MSQ quest “Shadowbringers” 100,000 
Estinien Complete MSQ quest “Endwalker” 100,000 
G’raha Complete MSQ quest “Endwalker” 100,000 
Krile Complete MSQ quest “Dawntrail” 100,000 

The post How to unlock and change Mahjong voices in Final Fantasy XIV appeared first on Destructoid.

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How to change Interior Design of player housing in Final Fantasy XIV https://www.destructoid.com/how-to-change-interior-design-of-player-housing-in-final-fantasy-xiv/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-change-interior-design-of-player-housing-in-final-fantasy-xiv https://www.destructoid.com/how-to-change-interior-design-of-player-housing-in-final-fantasy-xiv/#respond Tue, 12 Nov 2024 11:24:29 +0000 https://www.destructoid.com/?p=636056 House Interior featuring Japanese aesthetic in Final Fantasy XIV

If you’ve got a player house in Final Fantasy XIV, you’ll be pretty used to working with the interior that’s determined by the location of the house. However, as part of patch 7.1, players with estates can now choose to change the design of their interior, regardless of exterior location. 

Prior to this point, each location had a set interior that could not be changed. Houses in The Goblet had a more desert-like theme, Shirogane boasts a more traditional Japanese-inspired Aesthetic, and so on. With the new option to change your interior design, it doesn’t matter where the house is, the inside is up to you. 

And it’s not just the same old designs that we have to choose from. Also added in patch 7.1 was the new sleek and modern “Minimalist Style”. Not only does this remove all columns, it paints the entire space white, gives gloriously blank white walls ready to be decorated, and also moves the entire staircase in houses on larger plots. 

How to change interior design in Final Fantasy XIV

How to change interior design in FFXIV
Screenshot by Destructoid

In order to change the interior design of a private house in Final Fantasy XIV, you’ll need to either be the owner of the plot or have furnishing placement authorization. If you want to change the interior of a Free Company house, you’ll need to have hall remodeling authorization from the FC leader. 

The good news is that not only is the option to change the interior design of your house entirely free, but you’ll also be able to do it as many times and as often as you like. However, it’s worth remembering that changing the interior design of a house will result in all furnishing being transferred to the estate’s storeroom. 

If there isn’t enough space for everything in the estate’s storeroom, you’ll be unable to change the design of the interior. In other words, it’s time to adopt a Marie Kondo mindset and get to decluttering if you want to benefit from this newly added feature. Reduce the hoard, how often do you use that Dance Pole in the bedroom anyway?

A dancing pole in the interior of a house in Final Fantasy XIV.
Screenshot by Destructoid

Changing the design of your house interior is remarkably easy, as the option has been added to the usual menu that you’ll see when redecorating or moving around the furniture. To get there, open up the “Social” menu, then select “Housing”, and the “Interior Design” option will now be the fifth in the list. 

All interior design options in Final Fantasy XIV

The interior design options menu in Final Fantasy XIV.
Screenshot by Destructoid

After selecting the “Interior Design” option, you’ll be free to browse through the following options and select your desired style:

  • Riviera Style (Mist default style)
  • Glade Style (Lavender Beds default style)
  • Oasis Style (The Goblet default style)
  • Far Eastern Style (Shirogane default style)
  • Highland Style (Empyreum default style)
  • Minimalist Style (Newly added modern blank canvas)

The only downside to changing the interior design of your house is the aforementioned result of furniture being transferred to storage. This means that you’ll then need to spend a few hours putting things back together, or redesigning completely based on the new look of the house.

The post How to change Interior Design of player housing in Final Fantasy XIV appeared first on Destructoid.

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How to unlock Echoes of Vana’diel Alliance Raids in Final Fantasy XIV https://www.destructoid.com/how-to-unlock-echoes-of-vanadiel-alliance-raids-in-final-fantasy-xiv/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-unlock-echoes-of-vanadiel-alliance-raids-in-final-fantasy-xiv https://www.destructoid.com/how-to-unlock-echoes-of-vanadiel-alliance-raids-in-final-fantasy-xiv/#respond Tue, 12 Nov 2024 10:44:25 +0000 https://www.destructoid.com/?p=635993 Prishe in Final Fantasy XIV

Possibly the most anticipated new addition that arrived in Final Fantasy XIV with patch 7.1 is the new Final Fantasy XI-inspired Alliance Raids, Echoes of Vana’diel. Whether you’ve previously played FFXI, or you’re being introduced for the first time, these raids will prove exciting.

With brand new gear, minions, and exciting new fights to take part in, there are a lot of things to look forward to in the Echoes of Vana’diel Alliance Raid series. The first raid, Jeuno: The First Walk has already proven nostalgic for players of Final Fantasy’s first MMO, and exciting for those diving into the world for the first time. 

How to unlock Echoes of Vana’diel - Jeuno: The First Walk in Final Fantasy XIV

Where to start the Echoes of Vana'diel questline in FFXIV
Screenshot by Destructoid

Before you can unlock and take part in the Echoes of Vana’diel raids, you’ll need to complete a significant part of the MSQ, up to and including the titular level quest from the latest expansion “Dawntrail”. 

Once you’ve done that, head to Tuliyollal and talk to the Hoobigo Messenger (X:13.0, Y:11.6) to pick up a level 100 quest called “An Otherworldly Encounter”. He’s right next to the Aetheryte, you can’t miss him. This is the first main quest for the Echoes of Vana’diel raid series and will see you heading to Mamook. 

How to complete “An Otherworldly Encounter” in Final Fantasy XIV

Bakool Ja Ja in Final Fantasy XIV
Screenshot by Destructoid

Talk to Miilal Ja in Mamook (X:32.8, Y:33.6) and you’ll meet an Armor-clad Elvaan Warrior with memory loss, before discovering that Gulool Ja’s shade has returned with murderous intent and Bakool Ja Ja needs backup to fend it off. 

When you exit the cutscene, make your way to the destination (X:10.8, Y:32.3) to aid Bakool Ja Ja. After another cutscene that will likely make more sense to anyone who has played FFXI than anyone who hasn’t, Bakool Ja Ja will follow ‘Gulool Ja’ and Prishe into the portal. Talk to the Armor-clad Warrior (X:10.8, Y:34.3) to get a small explanation of what’s going on, then follow Bakool Ja Ja into the portal. 

Interacting with the portal will open up the Duty Finder and allow you to queue for the first of the Echoes of Vana’diel Alliance Raids.

Completing Jeuno: The First Walk will reward players with an Ordelle Coin, which can be exchanged with Uah’shepya in Solution Nine (X:8.7 Y:13.5)  for Surgelight Twine or Surgelight Solvent, which can then be used to upgrade gear.

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How to turn off Mount Tilt in FFXIV Dawntrail https://www.destructoid.com/how-to-turn-off-mount-tilt-in-ffxiv-dawntrail/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-turn-off-mount-tilt-in-ffxiv-dawntrail https://www.destructoid.com/how-to-turn-off-mount-tilt-in-ffxiv-dawntrail/#respond Tue, 12 Nov 2024 10:18:04 +0000 https://www.destructoid.com/?p=547571 Mount in FFXIV

Back when Dawntrail was released in June 2024, a new feature was added to mounts in Final Fantasy XIV that made them tilt while turning. Although this was a nice update, many players found that the motion made them queasy, and were stuck with no way to turn it off. 

With the 7.1 Crossroads patch, this tilt has been extended to player characters while moving without a mount. This would be horrible news for anyone who is susceptible to motion sickness while gaming if it wasn’t for the fact that 7.1 also introduces a way to turn off the tilting feature altogether. 

Previously, we gave some short-term fixes for the motion sickness issue, such as not focusing on your mount while flying, or trying to avoid turning too often. Now, however, I can tell you how to remove the tilt completely. 

How to turn off mount and character tilt in Final Fantasy XIV

If you’ve grown used to the motion while turning, then you may not need to fiddle with this setting at all. To combat the motion sickness issue, FFXIV developers have also reduced the speed at which certain mounts tilt when turning, so that might be enough to rectify the problem. 

However, if you’re still having an issue, you can follow the steps below to return to the previous perpetually upright movement style. 

Adjusting your tilt settings in your game of Final Fantasy XIV is done in much the same way as adjusting other settings that make your game unique to you — through the Character Configuration menu. 

Tilt settings in FFXIV
Image by Destructoid

To get there, either open up the main menu and select “Character Configuration”, or select the “System” button in the bottom right corner of the screen (unless you’ve shuffled around your HUD, in which case only you will know where this button is) and select “Character Configuration” from there.

Either way, once this is open, you’ll need to locate the tilt settings by following the following directions:

  • Control Settings (Top tab on the left-hand side of the settings window)
  • Character tab (Fourth tab along the top of the Settings window)

In this section, you’ll find the option to enable or disable the “Effects while in motion” option. You can tweak this to suit your own tastes, by disabling all of the effects or just some of them. You can also choose to show only your own, rather than those of other people as well. 

The post How to turn off Mount Tilt in FFXIV Dawntrail appeared first on Destructoid.

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How to unlock the Pelupelu Allied Society quests in Final Fantasy XIV https://www.destructoid.com/how-to-unlock-the-pelupelu-allied-society-quests-in-final-fantasy-xiv/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-unlock-the-pelupelu-allied-society-quests-in-final-fantasy-xiv https://www.destructoid.com/how-to-unlock-the-pelupelu-allied-society-quests-in-final-fantasy-xiv/#respond Tue, 12 Nov 2024 10:02:58 +0000 https://www.destructoid.com/?p=635863 Pelupelu Allied Society quests in FFXIV

The first Allied Society of Dawntrail has arrived in Final Fantasy XIV, and now it’s time to help the Pelupelu cope with the perils surrounding their base at Dock Poga in Kozama’uka. Who knows what we’ll face along the way, but there are sure to be some nice rewards up for grabs. 

As with all Allied Societies, the Pelupelu can only be unlocked once you’ve reached a certain point in the MSQ. In this case, you’ll need to complete all MSQ quests up to and including the level 100 quest “Dawntrail”. 

Because the Pelupelu is the first Allied Society of the Dawntrail expansion, there are no further unlock requirements to complete at this time. When more Allied Societies are added down the line, you may need to complete the Pelupelu quests in order to unlock new ones. 

How to unlock the Pelupelu Allied Society in Final Fantasy XIV

How to start the Pelupelu Allied Society quests in Final Fantasy XIV
Screenshot by Destructoid

Once you’ve completed the main story of Dawntrail up until the titular quest, you’ll be able to head to Tuliyollal to talk to the Blue-garbed Pelu (X:13.6, Y:12.9) and pick up the first quest in the Pelupelu Allied Society quest line called “An Intrepid New Enterprise”. 

This is a level 90 quest, and the Pelupelu daily quests are specifically for your battle classes. As such, if you have any Jobs that are still between level 90 and level 100, it’s a good idea to pick up this quest as that Job. Then, for subsequent quests and also daily Society quests, you’ll gain a lot of experience which will really help with the leveling process. 

How to complete “An Intrepid New Enterprise” in Final Fantasy XIV

Ohaliy greeting in Final Fantasy XIV
Screenshot by Destructoid

After talking to the Blue-garbed Pelu, and having been invited to be the trailblazer for the Turali Travel Agency, head to Ok’hanu and wait at the destination (X:20.1, Y:13.4). After the cutscene, talk to Liplu again. 

After agreeing to become a special advisor for the Travel Agency, speak to Liplu again and they will walk off. You’ll need to talk to three of the Hanuhanu and offer advice on different aspects of the proposed guided tour in order to progress. They can be found in the following locations:

  • Genuhanu (X:22.7, Y:14.8) 
  • Zelihali (X:20.6, Y:19.7)
  • Xenuhanu (X:17.8, Y:19.9)

With that done, return to Ok’hanu and talk to Liplu (X:20.0, Y:13.5) again. You’ll then finally get to glimpse Dock Poga for the first time, including the petting zoo and myriad of bright colors, and talking to Liplu once more here will complete the quest and fully unlock the Pelupelu Allied Society.

Dock Poga in Final Fantasy XIV
Screenshot by Destructoid

After flying to Dock Poga, you’ll be able to attune to the new Aetheryte in the location, which makes it much easier to pick up daily Society quests from Yubli (X:36.8, Y:16.2). You’ll also have unlocked the Ohokaliy emote, which is the traditional greeting of the Hanuhanu. 

You’ll also earn Pelu Pelplumes for each daily quest that you complete. These can be collected and traded with Pavli in Dock Poga (X:37.1, Y:16.1) for a multitude of exclusive rewards, including Triple Triad Cards, Orchestrion Rolls, and glamour items.

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FFXIV: All PVP Series 7 rewards and how to get them https://www.destructoid.com/ffxiv-all-pvp-series-7-rewards-and-how-to-get-them/?utm_source=rss&utm_medium=rss&utm_campaign=ffxiv-all-pvp-series-7-rewards-and-how-to-get-them https://www.destructoid.com/ffxiv-all-pvp-series-7-rewards-and-how-to-get-them/#respond Tue, 12 Nov 2024 09:30:14 +0000 https://www.destructoid.com/?p=635840 Loose Fit Attire in FFXIV

With the release of patch 7.1 in Final Fantasy XIV, a new PVP series has begun. That can only mean one thing — we have new rewards to work towards. From emotes to a whole attire coffer, there are a total of five big rewards to work for and some new items to spend your Trophy Crystals on to boot. 

You’ll need plenty of Trophy Crystals to get your hands on everything below, so it’s time to pick a Job and dive into PvP. Remember, whichever Job you choose is likely to be changed significantly post-patch 7.1, as each Job other than Pictomancer and Viper is undergoing huge changes as part of the patch. 

However, even if your favored Job is now unfamiliar, you can rest assured that you will get some Series EXP even if you lose your matches, so you’ll get everything you want eventually. Try not to take things too seriously, and remember to have fun!

Series 7 Malmstone rewards in Final Fantasy XIV

Series 7 PvP rewards in FFXIV
Screenshot by Destructoid

As always in a PvP season in Final Fantasy XIV, there are 30 Malmstone levels to climb your way through to earn all of the Trophy Crystals you need to hoard all of the gear above and have some left over. 

As you play PVP matches, you’ll earn Series EXP, and this will help you climb through the Malmstone levels. Each level typically rewards 1,000 Trophy Crystals, but there are also some particularly special rewards available to claim every five levels:

  • Level 5: Ballroom Etiquette - Awaiting Orders
  • Level 10: Seal Rock Framer’s Kit 
  • Level 15: Adamant Weapon (minion)
  • Level 20: Red Sands Framer’s Kit 
  • Level 25: Loose Fit Attire Coffer

These rewards will only be available to work towards as long as Series 7 is live, so if any of the above rewards take your fancy, it’s time to dive into PvP to target and beat up your fellow Warriors of Light.

The post FFXIV: All PVP Series 7 rewards and how to get them appeared first on Destructoid.

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How to change the background on the Final Fantasy XIV Launcher https://www.destructoid.com/how-to-change-the-background-on-the-final-fantasy-xiv-launcher/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-change-the-background-on-the-final-fantasy-xiv-launcher https://www.destructoid.com/how-to-change-the-background-on-the-final-fantasy-xiv-launcher/#respond Tue, 12 Nov 2024 09:19:25 +0000 https://www.destructoid.com/?p=635823 FFXIV Launcher

If you use the Final Fantasy XIV Launcher to start up your game, then you’re used to seeing the chosen artwork in the background. However, one thing added as part of the 7.1 update is a new ability to customize your launcher to suit your tastes. 

Are you a fan of G’raha? I mean really, who isn’t? Maybe you’ve got a soft spot for Erenville, and who could blame you? Well, now you can pick them to greet you whenever you open up the official Launcher to log in to Final Fantasy XIV. They’re not the only options, of course, but it’s nice that they are options among the current group of six. 

How to change your background in the Final Fantasy XIV Launcher

FFXIV Launcher background options
Screenshot by Destructoid

To change your background in the FFXIV Launcher, open it up and input your log-in details but don’t press “Play”. Instead, locate the cog button in the top right-hand side of the window, click it, and you’ll be taken to the Config menu. 

After the 7.1 update is live, there will be a new section underneath “Theme” where the possible backgrounds will show up. There are currently a total of six different designs that you can set to greet you:

  • Meteor (standard)
  • Krile
  • Wuk Lamat
  • G’raha
  • Erenville
  • Tuliyollal vista

To choose your background, click on the image you like and it will become surrounded by a green border with a green tick in the top right corner. Then, if you want to see your changes implemented right away, you’ll need to exit the Launcher and re-open it. Either way, you’re free to log in and get to playing. 

G'raha as the background of the FFXIV Launcher
Screenshot by Destructoid

You can also choose for the background to be different each time you log in, adding a nice element of surprise to your login experience. To do this, make sure that every image (or the ones that you like) is surrounded by the green border and ticked off. Then, each time you log in, you’ll be greeted by someone different. 

There’s no telling whether new backgrounds will eventually be added to the launcher, or whether the current ones will ever change, so make sure to check back regularly and keep an eye on updates from Square Enix. 

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